Weapons from AiMe Player's Guide in TOR
Posted: Tue Oct 24, 2017 11:39 pm
Adventures in Middle-earth provides more diversity than The One Ring in terms of weapons available to Player-heroes. A Loremaster who wants to bring some of that diversity into a TOR campaign must be prepared to convert the AiMe stats to TOR. This is an attempt to help with that goal. The weapon statistics are not set in stone; they are what seems right to me (for example: I increased the range of the Sling over the range given in AiMe). Your mileage may vary.
New Weapons
Scimitar
Damage: 5
Edge: 10
Injury: 16
Encumbrance: 2
Group: Swords
Called Shot: Disarm
Notes: --
Heavy scimitar
Damage: 9
Edge: 10
Injury: 18
Encumbrance: 3
Group: Swords
Called Shot: Disarm
Notes: Two-handed weapon.
Club
Damage: 4
Edge: 10
Injury: 12
Encumbrance: 1
Group: Clubs
Called Shot: --
Notes: Usable by Dwarves and Hobbits.
Great club
Damage: 8
Edge: 10
Injury: 14
Encumbrance: 3
Group: Clubs
Called Shot: --
Notes: Two-handed weapon. A Great club may be studded with spikes or shod with iron bands.
Hammer
Damage: 3
Edge: 10
Injury: 14
Encumbrance: 1
Group: Hammers
Called Shot: Break shield
Notes: Usable by Dwarves and Hobbits; Can be thrown (20/60)
Warhammer
Damage: 5 (1h)/7 (2h)
Edge: 10
Injury: 16 (1h)/18 (2h)
Encumbrance: 3
Group: Hammers
Called Shot: Break shield
Notes: Usable by Dwarves(?). Can be used with one or two hands.
Mace
Damage: 4
Edge: 10
Injury: 14
Encumbrance: 1
Group: --
Called Shot: Break shield
Notes: Usable by Dwarves and Hobbits.
Sling
Damage: 3
Edge: 10
Injury: 12
Encumbrance: 0
Group: --
Called Shot: Piercing blow (regardless of the outcome of the Feat die).
Notes: Usable by Dwarves and Hobbits. Ranged weapon (as Bow).
Staff
Damage: 5 (1h)/7 (2h)
Edge: 10
Injury: 14 (1h)/16 (2h)
Encumbrance: 3
Group: Staves
Called Shot: Knockdown
Notes: usable with one or two-hands.
New Weapons
Scimitar
Damage: 5
Edge: 10
Injury: 16
Encumbrance: 2
Group: Swords
Called Shot: Disarm
Notes: --
Heavy scimitar
Damage: 9
Edge: 10
Injury: 18
Encumbrance: 3
Group: Swords
Called Shot: Disarm
Notes: Two-handed weapon.
Club
Damage: 4
Edge: 10
Injury: 12
Encumbrance: 1
Group: Clubs
Called Shot: --
Notes: Usable by Dwarves and Hobbits.
Great club
Damage: 8
Edge: 10
Injury: 14
Encumbrance: 3
Group: Clubs
Called Shot: --
Notes: Two-handed weapon. A Great club may be studded with spikes or shod with iron bands.
Hammer
Damage: 3
Edge: 10
Injury: 14
Encumbrance: 1
Group: Hammers
Called Shot: Break shield
Notes: Usable by Dwarves and Hobbits; Can be thrown (20/60)
Warhammer
Damage: 5 (1h)/7 (2h)
Edge: 10
Injury: 16 (1h)/18 (2h)
Encumbrance: 3
Group: Hammers
Called Shot: Break shield
Notes: Usable by Dwarves(?). Can be used with one or two hands.
Mace
Damage: 4
Edge: 10
Injury: 14
Encumbrance: 1
Group: --
Called Shot: Break shield
Notes: Usable by Dwarves and Hobbits.
Sling
Damage: 3
Edge: 10
Injury: 12
Encumbrance: 0
Group: --
Called Shot: Piercing blow (regardless of the outcome of the Feat die).
Notes: Usable by Dwarves and Hobbits. Ranged weapon (as Bow).
Staff
Damage: 5 (1h)/7 (2h)
Edge: 10
Injury: 14 (1h)/16 (2h)
Encumbrance: 3
Group: Staves
Called Shot: Knockdown
Notes: usable with one or two-hands.