Re: Magic System
Posted: Tue Nov 28, 2017 10:32 pm
Yes, I'd say "magic" as Art is performed by common skills just as "non-magic" is. This is why elves have such a hard time figuring out what it means. A "magic rope" is just a rope that has been made to have more virtues than a "non-magic rope." If you make a rope well (with Craft), it is strong, it doesn't fray, and it is light. If you make it VERY well (with Craft), it is all of those things, plus it will loosen when called, be even lighter, and will shimmer in little light. If a hobbit spends time in Lothlorien learning to make rope, he can make "magic rope" too. (Sam missed his opportunity.)
To do this in The One Ring might require a certain number of successes on the dice, or the investment of Hope, or something else. It probably requires a trait, so that those without the trait can't reproduce the results. You can't acquire the trait unless you study with someone who also has the trait. But remember that traits aren't meant to be skills: they let you show off special aspects of your character during adventures, but they don't necessarily define everything you character can do in his off-hours. So don't go giving every elf NPC a Elven Ropemaking specialty; just assume those who know it can do it. Player-characters need the trait, though.
But a trait isn't always necessary. Anyone might be able to do a bit of magic with Song, for instance—Frodo tries it against the trees in the Old Forest. It fails, but that's not to say there's no power there. Sam later uses Song in the Tower of Cirith Ungol and manages to find Frodo. And hobbits can use Stealth in ways we would consider magical.
Magic as Will or Curse works differently, though.