Legendary Actions (Lair actions)

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tomcat
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Legendary Actions (Lair actions)

Post by tomcat » Sat Dec 23, 2017 11:29 pm

I am trying something new with our latest encounter - introducing Lair Actions like in D&D 5e. Legendary monsters will have legendary actions while in their lairs. I want to see how well it works in TOR. I am not sure if this has been, or will be introduced in AiMe, but I wanted to see if anyone has thoughts here.

My idea right now is:

• The Lair will have a 20 point Hate score [these can be reduced by a PC's stance actions like using Awe to Intimidate]

• Each round, the creature can enact up to 3 Lair actions, 1 at the end of any PC's turn. The actions will reduce the Lair's Hate score by a number of points for each action's cost.

• The 3 Lair actions count returns at the beginning of each round.

The Legendary creature in particular with this encounter will be the Werewolf of Mirkwood, which I have named Mornhûn [Sindarin Black-heart].

The legendary Lair actions the monster can take will be:

1) Toughness - 2 hate point cost
2) Terrible strength - 2 hate point cost
3) Holding spell - 3 hate point cost
4) Darker than Darkness - 3 hate point cost
5) Grieve - 3 hate point cost

I would love to hear your thoughts.
Loremaster: Darkening of Mirkwood
Character: Esgalwen
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Simaruk
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Re: Legendary Actions (Lair actions)

Post by Simaruk » Sun Dec 24, 2017 4:11 am

In the 5th edition of D&D, legendary actions and lair actions are not the same thing. Legendary actions allow the monster to take more than one turn in combat so it will never lose full round even when stunned, for example. Lair action are actually threats from the lair itself: sudden flames or lava, falling rocks, earth slide (or... coins slide).

Your take is more in line with legendary actions.

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Falenthal
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Re: Legendary Actions (Lair actions)

Post by Falenthal » Sun Dec 24, 2017 9:45 am

The Legendary Powers lookk to me like the mega-special abilities from Rivendel for monsters.
And the Lair abilities could be Revelation episodes.

I like the idea of the lair being an 'enemy' of its own, but I'd avoid new rules if possible at all.

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