Doesn't that illustrate the point equally well?Otaku-sempai wrote: ↑Tue Jan 16, 2018 3:25 amWell, if I recall correctly, that only applies to dwarven maps.
Realism in Middle-earth
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Re: Realism in Middle-earth
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Re: Realism in Middle-earth
Thanks. When I started the thread I couldn't quite articulate what I was thinking, but this discussion has gotten me closer.cuthalion wrote: ↑Tue Jan 16, 2018 2:53 amI hate to be the voice that's just continually egging you on, without ever offering any firm resolution/help--but yes, I for one totally get what you mean.Glorelendil wrote: ↑Sun Jan 14, 2018 6:56 pmAnd, just to clarify, it's not that dice (and dice games) that are exactly like ours would "spoil my immersion", but they wouldn't contribute to it, either, in the way that something similar-but-different would. Like round doors with doorknobs in the middle do. It would be a lost opportunity to make M-e something more magical than just a fictional re-skinning of Middle Ages Europe. Does that make sense?
Case in point--the compass rose exists in ME, but the cardinal point isn't N it's W. Or, a completely different example: on Hobbit birthdays you give presents. It's that feeling of the uncanny that Tolkien had a real knack for.
HOW you emulate it I don't know. I'm not a great writer or anything. But I think your ambition is great--stick in there Glorelendil!
It occurs to me that in the design of "things" (term used broadly) there are features that are dictated by functional requirements, and aesthetic features that are dictated by culture/tradition. For example, the basic design of a sword is constrained by physics, physiology, and its intended purpose. But the decorative elements vary widely. If you were to mess with the functional design (e.g. a double-bladed sword) it comes across as improbable and artificial, but if you are inventive with the aesthetic features it helps weave the illusion. I would even argue that if don't mess with the aesthetic feature it threatens the illusion, because inhabitants of a different world would be unlikely to evolve the exact same traditions.
The map is a great example: it would be silly (mathematically) to have a 5-pointed compass rose, but the orientation of maps is more arbitrary. So you tinker with the latter to create a feeling of "differentness".
I think dice would probably still be cubes because they are the easiest of the platonic solids to craft. And therefore they would probably be numbered 1 to 6, although perhaps with runes or even just six figures (animals?).
You could also think about how they are crafted--most likely carved from wood, or perhaps antler/tusk/things like that. But even very early dice seem to have used pips--so I'm not sure how you get away from that in a ME-y way. I can't remember what Robert Jordan's dice have on them, but I think the are numbers connected to certain personalities in the lore of the game. Seems a bit cliched.
Or...maybe "dice" come in pairs, each die with its own unique six symbols. Only true Loremasters know that the traditional symbols originally represented the Valar, one male die and one female die. (Manwë and Varda are not included because....um...it would be disrespectful. Or something. Or maybe they figured out how to make 7-sided polygons. Fëanor could have invented it. Suck on that, Plato.) Anyway, the symbols have evolved over the years to become nigh unrecognizable, but people still call them The Tree, The Hammer, The Wave, The Hound, etc., but most don't know why.
Then there's the question of what games they play with them. That's going to be a combination of mathematical constraints and culture/tradition. So I would expect the games to vaguely approximate ours, but have different rules. A 7 is still the most common result for two dice, but I doubt their game would either be called Craps or have the same rules.
EDIT: What three symbols would M-e residents use for Rock-Paper-Scissors?
Last edited by Glorelendil on Tue Jan 16, 2018 5:31 am, edited 1 time in total.
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Re: Realism in Middle-earth
Sure it does. My (probable, but undiagnosed) OCD sometimes compels me to post such corrections. I never tried to imply that it invalidated cuthalion's point.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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Re: Realism in Middle-earth
To answer my own question after a few minutes to think about it.Glorelendil wrote: ↑Tue Jan 16, 2018 5:28 amEDIT: What three symbols would M-e residents use for Rock-Paper-Scissors?
Proposal A:
Rock dulls Axe, Axe fells Tree, Tree splits Rock
Rock looks like our rock
Axe looks like our paper
Tree looks like our paper, but with fingers spread wide
The Munchkin Formerly Known as Elfcrusher
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Re: Realism in Middle-earth
Since the Riddle game was so important and had such well established and strictly adhered to rules, I have always thought that there might be some who might wager a bet on a good riddle match late at night in a tavern, and not just in a seedy tavern, but even the Green Dragon or the Prancing Pony.
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Re: Realism in Middle-earth
This was on the first page, but not having huge amounts of dental issues would be somewhat realistic in a medieval setting. Issues with teeth only really got bad once sugar became readily available as a luxury, which happened around the 16th century in England and France.
Re: Realism in Middle-earth
Of course one wonders how the elves managed to keep from wearing out their teeth after thousands of years...Jussi Marttila wrote: ↑Tue Jan 16, 2018 8:55 pmThis was on the first page, but not having huge amounts of dental issues would be somewhat realistic in a medieval setting. Issues with teeth only really got bad once sugar became readily available as a luxury, which happened around the 16th century in England and France.
Re: Realism in Middle-earth
To really challenge you, come up with the complete game: Rock/Paper/Scissors/Lizard/Spock!Glorelendil wrote: ↑Tue Jan 16, 2018 5:45 amTo answer my own question after a few minutes to think about it.Glorelendil wrote: ↑Tue Jan 16, 2018 5:28 amEDIT: What three symbols would M-e residents use for Rock-Paper-Scissors?
Proposal A:
Rock dulls Axe, Axe fells Tree, Tree splits Rock
Rock looks like our rock
Axe looks like our paper
Tree looks like our paper, but with fingers spread wide
Dragon would be a good substitute for Lizard, and we could use an Elf (Elrond?) for Spock (Vulcans, after all, are space Elves). But the Vulcan spread-fingers symbol should be modified to look more Elvish.
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