Re: Realism in Middle-earth
Posted: Tue Jan 16, 2018 5:09 am
Doesn't that illustrate the point equally well?Otaku-sempai wrote: ↑Tue Jan 16, 2018 3:25 amWell, if I recall correctly, that only applies to dwarven maps.
Doesn't that illustrate the point equally well?Otaku-sempai wrote: ↑Tue Jan 16, 2018 3:25 amWell, if I recall correctly, that only applies to dwarven maps.
Thanks. When I started the thread I couldn't quite articulate what I was thinking, but this discussion has gotten me closer.cuthalion wrote: ↑Tue Jan 16, 2018 2:53 amI hate to be the voice that's just continually egging you on, without ever offering any firm resolution/help--but yes, I for one totally get what you mean.Glorelendil wrote: ↑Sun Jan 14, 2018 6:56 pmAnd, just to clarify, it's not that dice (and dice games) that are exactly like ours would "spoil my immersion", but they wouldn't contribute to it, either, in the way that something similar-but-different would. Like round doors with doorknobs in the middle do. It would be a lost opportunity to make M-e something more magical than just a fictional re-skinning of Middle Ages Europe. Does that make sense?
Case in point--the compass rose exists in ME, but the cardinal point isn't N it's W. Or, a completely different example: on Hobbit birthdays you give presents. It's that feeling of the uncanny that Tolkien had a real knack for.
HOW you emulate it I don't know. I'm not a great writer or anything. But I think your ambition is great--stick in there Glorelendil!
I think dice would probably still be cubes because they are the easiest of the platonic solids to craft. And therefore they would probably be numbered 1 to 6, although perhaps with runes or even just six figures (animals?).
You could also think about how they are crafted--most likely carved from wood, or perhaps antler/tusk/things like that. But even very early dice seem to have used pips--so I'm not sure how you get away from that in a ME-y way. I can't remember what Robert Jordan's dice have on them, but I think the are numbers connected to certain personalities in the lore of the game. Seems a bit cliched.
Sure it does. My (probable, but undiagnosed) OCD sometimes compels me to post such corrections. I never tried to imply that it invalidated cuthalion's point.
To answer my own question after a few minutes to think about it.Glorelendil wrote: ↑Tue Jan 16, 2018 5:28 amEDIT: What three symbols would M-e residents use for Rock-Paper-Scissors?
Of course one wonders how the elves managed to keep from wearing out their teeth after thousands of years...Jussi Marttila wrote: ↑Tue Jan 16, 2018 8:55 pmThis was on the first page, but not having huge amounts of dental issues would be somewhat realistic in a medieval setting. Issues with teeth only really got bad once sugar became readily available as a luxury, which happened around the 16th century in England and France.
To really challenge you, come up with the complete game: Rock/Paper/Scissors/Lizard/Spock!Glorelendil wrote: ↑Tue Jan 16, 2018 5:45 amTo answer my own question after a few minutes to think about it.Glorelendil wrote: ↑Tue Jan 16, 2018 5:28 amEDIT: What three symbols would M-e residents use for Rock-Paper-Scissors?
Proposal A:
Rock dulls Axe, Axe fells Tree, Tree splits Rock
Rock looks like our rock
Axe looks like our paper
Tree looks like our paper, but with fingers spread wide