Post
by Stormcrow » Sun Dec 17, 2017 4:29 pm
Being slightly less mechanically effective does not equal being useless. In the case of Rangers and High Elves, it means you have to more carefully conserve your Hope, and your activities get channeled into culture-appropriate actions. It's a feature, not a bug. It makes you more like those cultures, instead of a general ubermensch. We are also explicitly warned that these cultures are meant for advanced players, that they are not easy. You know what you're getting into when you choose one of them.
This modern idea of "everyone has to be equally good at game mechanics in order to have fun" drives me bonkers. It's just not true. You can have lots of fun when you're not at the top. Back in the early days of D&D, high-level characters would take low-level characters into deeper dungeons so the low-levels would level up faster. This wasn't boring for the player of the low-level character—he got to encounter exciting monsters and puzzles rather than wandering around the first level of the dungeon encountering Yet Another Orc. He just couldn't slaughter as many monsters as the high-levels taking him through the dungeon. If, in The One Ring, you were playing a character which is significantly inferior to the others in the party—a situation that doesn't really happen, but let's pretend—then the interest lies in doing your best not to be a liability to the party, and to leverage what strengths you DO have. And that is more interesting overall than a party in which everyone is equally effective all the time.
Tolkien didn't write stories in which his protagonists were all equal. The Hobbit and The Lord of the Rings are all about protagonists who aren't as good at adventures as their companions. But stories about hobbits who aren't quite prepared for the dangers that await are far more interesting than stories about the party of Heroes who handily vanquish every challenge they face. And The One Ring is written to support this. You're generally assumed to be adventurers who go home after the adventure is over, back to your real lives, and you're encouraged to make up the story of that real life. You don't wander the land stumbling across adventure after adventure. You may be just a lowly hobbit on an adventure, but back home you may become a renowned hero, or an odd but respected host of strange guests. Stories grow up around you, whether or not you were the star of the adventure.
Likewise with being a Ranger or a High Elf. If you can't enjoy the game without spending as much Hope as your companions, you've got to learn to focus on something other than comparing your success levels with those of your party members. The game is about more than just rolling the dice.
P.S.: I moved to Ronkonkoma last year from elsewhere on the island, on which I've lived my whole life, not counting some time at college upstate.