Unseating the Lord of the Toft
Posted: Sun Jan 28, 2018 11:17 pm
One of my players would like to unseat the evil Lord of the Toft Vidugalum (who I may have made even more evil than he is in the book). In addition to the Orcs, he's fairly wealthy, has competent warriors, and control of his region, and probably support from one of the Nazgul at this point in the Darkening of Mirkwood campaign.
How would you work this up as a series of activities, both downtime and adventuring phase? I would think there's a bunch of stuff they have to do, sequentially or in parallel, to make this happen.
Thanks!
How would you work this up as a series of activities, both downtime and adventuring phase? I would think there's a bunch of stuff they have to do, sequentially or in parallel, to make this happen.
Thanks!