Advice on knitting together Darkening of Mirkwood and Ruins of the North
Posted: Mon Jan 29, 2018 9:04 am
Hi all. It's been a long while since I poked my nose around these parts and now I'm back again, with a very peculiar set of circumstances that I'm hoping friendly TOR community can help with.
Some context - I used to run a TOR campaign years back, when the RPG was still very young. Even though we all loved it (hell, after the movies and everything that followed soured me on Middle Earth, TOR reminded me why Tolkien's world is actually awesome and deserving of love) we stopped playing halfway through Tales from Wilderland. Fast forward years later, my wife and I are now playing with some new friends. Because both me and her know Tales from Wilderland, I figured let's instead start this new group with the Bree adventures, and then have them hop over to Mirkwood where they can do the last three Gibbet King adventures my wife isn't yet familiar with... and that naturally lends itself to being weaved into Darkening of Mirkwood. Which was the goal all along. Because all of us are totally crazy about TOR at this point and, by the gods, we just might have a shot at playing through that gigantic masterpiece.
But then I started reading Rivendell, and then I found out about Ruins of the North, which sounded like a pretty cool thing to also have players visit. So why not do Bree, stop at Rivendell, do Ruins and THEN hop over the Misty Mountains and start weaving the players into Darkening of Mirkwood storyline. Genius plan, right? There's literally no way this can go wrong.
So now Bree adventures are done, players are planning on going to Rivendell in our next week's session and I opened Ruins of the North book for the first time yesterday. And noticed the recommended years. Well, looks like I found a way my plan went wrong. Turns out, Ruins is chronologically at the tail end of Darkening. Which makes sense, considering what the story is about. Which would've been a good thing for me to look into BEFORE making my genius plans...
So. I'm open to any and all suggestions and other people's experiences - how does one make Ruins of the North work with Darkening of Mirkwood? Am I just better off having the players play through Ruins and start a new adventure for proper Darkening playthrough afterwards? Any and all comments are very welcome as I try to salvage this wreck I built for myself...
Some context - I used to run a TOR campaign years back, when the RPG was still very young. Even though we all loved it (hell, after the movies and everything that followed soured me on Middle Earth, TOR reminded me why Tolkien's world is actually awesome and deserving of love) we stopped playing halfway through Tales from Wilderland. Fast forward years later, my wife and I are now playing with some new friends. Because both me and her know Tales from Wilderland, I figured let's instead start this new group with the Bree adventures, and then have them hop over to Mirkwood where they can do the last three Gibbet King adventures my wife isn't yet familiar with... and that naturally lends itself to being weaved into Darkening of Mirkwood. Which was the goal all along. Because all of us are totally crazy about TOR at this point and, by the gods, we just might have a shot at playing through that gigantic masterpiece.
But then I started reading Rivendell, and then I found out about Ruins of the North, which sounded like a pretty cool thing to also have players visit. So why not do Bree, stop at Rivendell, do Ruins and THEN hop over the Misty Mountains and start weaving the players into Darkening of Mirkwood storyline. Genius plan, right? There's literally no way this can go wrong.
So now Bree adventures are done, players are planning on going to Rivendell in our next week's session and I opened Ruins of the North book for the first time yesterday. And noticed the recommended years. Well, looks like I found a way my plan went wrong. Turns out, Ruins is chronologically at the tail end of Darkening. Which makes sense, considering what the story is about. Which would've been a good thing for me to look into BEFORE making my genius plans...
So. I'm open to any and all suggestions and other people's experiences - how does one make Ruins of the North work with Darkening of Mirkwood? Am I just better off having the players play through Ruins and start a new adventure for proper Darkening playthrough afterwards? Any and all comments are very welcome as I try to salvage this wreck I built for myself...