Long Term Adventuring NPCs
Posted: Sun Feb 04, 2018 8:55 pm
My player's want to adventure permanently with a Hill-Man they met in Ruins of the North. The NPC / Antagonist rules don't really seem built for Long Term play as NPCs. For example, how many Hope does an NPC Hill Man have?
Is there a good way to expand the NPC-building rules enough so that they have a workable companion without having to create a full character sheet for him?
Is there a good way to expand the NPC-building rules enough so that they have a workable companion without having to create a full character sheet for him?