Having just re-read the Silmarillion, it occurs to me that magic in Middle Earth isn't really magic at all . . . it's more of a divine energy. I base this on the observation that anything "magical" has its origins in Aman, the realm of the Valar. This is where the Istari originated, and the Maia. The Noldor living in ME had visited the Undying Lands, and there they learned to use some of this divine energy. So to the extent they use magic in LOTR, that's because they have been exposed to divinity.Sprigg wrote:Magic in the third age seems mostly relegated to objects- doors of durin, the entrance to the lonely mountain, Elven cloaks, enchanted swords, etc. I wouldn't be opposed to more if these things, but at this point in the history, magic and the forces which still have it (elves, dwarves, istari and other beings) are largely fading away and/or leaving as the prevalence of Men increases. So on that note, I wouldn't mind seeing perhaps more artifacts or ancient treasures or possibly more things like Broken Spells, but not a full fledged culture or supplement.
Compare that to D&D, where (most) magic is based on the arcane study of matter, the elements, etc. The magic ability is really just a greater understanding of physics, as the secrets of energy and matter are unlocked for those who study it diligently enough, thus allowing them to create a fireball or teleport objects.
So I would be opposed to any kind of magic-using player characters. I do agree with the post that the game could use an infusion of more rare artifacts. I plan on including more in my home game.