Not sure if I agree. I've played the Marsh Bell with my friends as out first RPG ever. Yes we stumbled through it, but I feel that it had to do with lack of knowledge of the rules and the fact that the LM was reading the adventure for the first time as we went trough it. He had not prepared.Jussi Marttila wrote: ↑Sat Mar 31, 2018 6:02 amI wouldn't run it as a first ever adventure, because it's not great at telegraphing to the players what is actually expected of them.
Having played a couple of sessions since and hosting the Marsh Bells as a LM for a couple of friends who have never played a RPG, I found that they were quick to understand the mechanics and also got around quite well, story wise.
Having that said, I do feel that an adventure like Theft of the Moon, and probably others, has more benefits in learning the game as a first timer and this would probably make it easier to understand. That also why I am using the framework of Theft of the Moon as a guide for my own adventure that I will be hosting for a couple of first timers.
As a disclaimer I would like to note that I am still fairly new to RPGs and not as seasoned as some, likely most, of you. So this is from the perspective of a new guy with the best intentions, who has fallen in love with the game.