One Ring Encounters?
Posted: Wed Mar 05, 2014 12:15 am
I’ve had the One Ring for a while but picked up Tales from the Wilderland and might actually get to play some soon.
I love what the system had done for emulating the genre, in particular:
* Dividing things into adventuring phase and fellowship phase to mark the passage of time
* Creating subsystems for the areas of conflict they thought were most important – combat, travel, and social Encounters
I’m not sure how Encounters are suppose to actually work though. The rules seem scattered throughout the books and new rules were added in Tales of the Wilderland for graduated success.
The gist of it seems to be similar to 4e Skill Challenges – X Successes before Y failures. With Y called the Threshold set by either the highest Valour or Wisdom (plus minus mods). X being set by the GM but in general with a 2+ meaning success, X-2 being a 'Yes But" success and X+ being a "Yes And" success (levels of success inferred from Tales of The Wilderland). A great success on a skill check nets you 2 successes and an extraordinary success nets you 3 successes.
Then there is the division between Introduction and Interaction. I think this is a cool, very much in-genre addition but the text doesn’t do a good job of how this is suppose to work either. In general, an NPC will favor either a spokesperson or individual introductions. And an NPC might a favor a particular skill (e.g., courtesy, awe). What happens if you ‘fail’ to introduce yourself? TNs go up for the subsequent interaction?
Also the math is very obscured so it’s hard to figure out. What is a hard Encounter vs. medium vs. easy? How does this change when all PCs can contribute vs. only one? What are general expected values for skills for new characters (3 as highest?), medium experienced characters?
I know the One Ring is a little more free flowing than d20 but since there is a structured subsystem for major social interaction (which I think is a good thing) then seems like it could have been organized better and the underlying math outlined as a guide for the GM.
Can anyone clarify Encounters? Anyone done the math? How does it run in play?
I love what the system had done for emulating the genre, in particular:
* Dividing things into adventuring phase and fellowship phase to mark the passage of time
* Creating subsystems for the areas of conflict they thought were most important – combat, travel, and social Encounters
I’m not sure how Encounters are suppose to actually work though. The rules seem scattered throughout the books and new rules were added in Tales of the Wilderland for graduated success.
The gist of it seems to be similar to 4e Skill Challenges – X Successes before Y failures. With Y called the Threshold set by either the highest Valour or Wisdom (plus minus mods). X being set by the GM but in general with a 2+ meaning success, X-2 being a 'Yes But" success and X+ being a "Yes And" success (levels of success inferred from Tales of The Wilderland). A great success on a skill check nets you 2 successes and an extraordinary success nets you 3 successes.
Then there is the division between Introduction and Interaction. I think this is a cool, very much in-genre addition but the text doesn’t do a good job of how this is suppose to work either. In general, an NPC will favor either a spokesperson or individual introductions. And an NPC might a favor a particular skill (e.g., courtesy, awe). What happens if you ‘fail’ to introduce yourself? TNs go up for the subsequent interaction?
Also the math is very obscured so it’s hard to figure out. What is a hard Encounter vs. medium vs. easy? How does this change when all PCs can contribute vs. only one? What are general expected values for skills for new characters (3 as highest?), medium experienced characters?
I know the One Ring is a little more free flowing than d20 but since there is a structured subsystem for major social interaction (which I think is a good thing) then seems like it could have been organized better and the underlying math outlined as a guide for the GM.
Can anyone clarify Encounters? Anyone done the math? How does it run in play?