Rules Clarification: Bonus Dice

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Post Reply
User avatar
Kullervo
Posts: 101
Joined: Fri Apr 17, 2015 7:00 pm

Rules Clarification: Bonus Dice

Post by Kullervo » Tue Apr 24, 2018 4:17 pm

Well ok there's two questions.

The first is a slight discrepancy between the steps of a combat encounter on page 167 of TOR Core, and page 182 of Core. 167 has the listing of Combat as:
1) Resolve Surprise Attack
2) Determine Initative
3) Assign Combat Advantages
4) Resolve Opening Volleys
5) Proceed to Close Quarters
But page 182, where an example is listed using these rules, lists it in a different order:
Check for Surprise
Opening Volleys
Combat Advantages
Choose Stances
Engagement
Combat Rounds
I get how most of it meshes, but the contradiction for me is when Combat Advantages are rolled: the significance being, can you add these success die to Opening Volleys or not. And its not like if you're surprised you get a volley or to roll for combat advantages: so there's not any reason I see to swap Volleys and Combat advantages places...

The second thing is basically how do you play Success Dice: In combat, could you add them to for example an Awe check or Rally Comrades, or not? Same for Journeys, do you only add them to Travel or things that happen during travel too, like maybe an Athletics check to jump over a creek?

User avatar
Indur Dawndeath
Posts: 467
Joined: Fri Feb 21, 2014 9:30 pm
Location: Denmark

Re: Rules Clarification: Bonus Dice

Post by Indur Dawndeath » Tue Apr 24, 2018 5:47 pm

You can use combat advantage dice on opening volleys. The same sequence as p167 has been repeated in Adventurers companion.
Bonus success dice can be used on all rolls during either journey, combat and social, just describe how, knowing the terrain, path or your opponent, made the test better.
Last edited by Indur Dawndeath on Tue Apr 24, 2018 5:49 pm, edited 1 time in total.
One game to rule them all: TOR

User avatar
Kullervo
Posts: 101
Joined: Fri Apr 17, 2015 7:00 pm

Re: Rules Clarification: Bonus Dice

Post by Kullervo » Tue Apr 24, 2018 5:48 pm

Sounds good to me! Thanks Indur!

User avatar
Falenthal
Posts: 2273
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Rules Clarification: Bonus Dice

Post by Falenthal » Tue Apr 24, 2018 8:16 pm

Kullervo, that example you mention is the fight against the Attercops?

If so, I think that example is a copy+paste from the first edition and there, IIRC, advantages were rolled after the opening volleys. It also messed me up in the beginning.

Everything's just like Indur said.

User avatar
Kullervo
Posts: 101
Joined: Fri Apr 17, 2015 7:00 pm

Re: Rules Clarification: Bonus Dice

Post by Kullervo » Tue Apr 24, 2018 9:07 pm

Falenthal wrote:
Tue Apr 24, 2018 8:16 pm
Kullervo, that example you mention is the fight against the Attercops?

If so, I think that example is a copy+paste from the first edition and there, IIRC, advantages were rolled after the opening volleys. It also messed me up in the beginning.

Everything's just like Indur said.
It was, yup! Thanks for the clarification on the source of that.

Post Reply

Who is online

Users browsing this forum: No registered users and 7 guests