
I made this for myself when I realised that after Umbar my campaign was likely to lead into the desert, and realised that there was very little that had been done, not just on Deserts in Fantasy RPG generally, but also specifically on the Harad desert of Middle-earth. This work is also on the desert only, not on Far Harad, so stuff on jungles etc. may have to wait for a further work!
To comments that perhaps there are 'too many rules', my own style of GMing is that I prefer to have the 'rules on hand' and then in practice 'use or not' depending on how the story is going - I don't like having to 'make up rules on the spot'.
In regards to the Variags of Khand I have based them on the work previously done on them in the Fan-Modules work 'Near Harad' (see the fan-modules website). Yes, Tolkien has written very little on them, but he does say (I forget where) that Khand is the steppe region that divides Mordor from the Ered Harmal, so I agree with the author of Near Harad that the Variags are a Hun-like people rather than the 'Varangian' model.
Robin S.