Re: How does fatigue work?
Posted: Thu Mar 27, 2014 6:11 pm
If we could overhaul the whole thing, I think I would make it such that there was diminishing encumbrance to go along with the diminishing value of increased protection ratings.
So for example, what about an encumbrance schedule that looked more like this:
4 / 8 / 11 / 14 / 16
While the protection would be the same: 1d/2d/3d/4d/5d
Another way you could treat it is that for the Mail Hauberk (5d), you don't suffer the affects of Weary for your protection tests.
Also, they could be more creative with the Qualities for items, for example Mail Armor could have qualities such as "Awesome" or "Heroic" or whatever, that gave the wearers bonuses to Intimidate Foes or Rally Comrades. That fits with the romantic themes of Tolkien nicely. This would tromp a little on the Cultural Rewards, but they could also stand be re-tooled.
I think you could also allow Mail Coats/Hauberks to be more powerful if you also did not allow Heroes to start play with them (unless they had a cultural virtue that allowed them to). Then they would either have to buy them or find them.
So for example, what about an encumbrance schedule that looked more like this:
4 / 8 / 11 / 14 / 16
While the protection would be the same: 1d/2d/3d/4d/5d
Another way you could treat it is that for the Mail Hauberk (5d), you don't suffer the affects of Weary for your protection tests.
Also, they could be more creative with the Qualities for items, for example Mail Armor could have qualities such as "Awesome" or "Heroic" or whatever, that gave the wearers bonuses to Intimidate Foes or Rally Comrades. That fits with the romantic themes of Tolkien nicely. This would tromp a little on the Cultural Rewards, but they could also stand be re-tooled.
I think you could also allow Mail Coats/Hauberks to be more powerful if you also did not allow Heroes to start play with them (unless they had a cultural virtue that allowed them to). Then they would either have to buy them or find them.