Re: How does fatigue work?
Posted: Fri Mar 28, 2014 5:00 pm
Let me try another (friendlier) tack, too...
I love the reason to wear armor being "we have to sneak across Mordor and it's a disguise". Perfect. Yes, it's heavy and fatiguing and if you get into a fight you're going to be worse off, but avoiding detection seems more important. That's an excellent example of weighing pros and cons: heavy armor is worse than useless as armor (according to game mechanics), but you are balancing that against the need to remain undiscovered.
My issue is that all the reasons to wear heavy armor are either non-combat related, like the above example, or for pure RP when you're willing to "max-min" (whatever the opposite of min-max'ing is) for the purposes of storytelling: "Well, my character is a veteran warrior so even though the math says this is dumb I'm gonna wear heavy armor." Awesome. I love that.
But it shouldn't be necessary. There doesn't have to be no good mechanical reason for...no scenario in which combat mechanics recommend...wearing heavy armor. We could have it both ways.
Let's look at weapons. Sure, my sim could probably tell you which weapon is optimal for different circumstances, depending on whether you would rather have a shield, or have a low Edge rating, or a high Injury rating, or whatever. But the reality is that all of them are close enough that you can pick whatever weapon fits your character conception. If you really want to optimize your odds you can switch weapons or drop the shield and swing two-handed or whatever, based on circumstances (i.e. what you're fighting, how many of them there are, how you built your character, who you are with, whether or not you are being attacked, etc.) But you don't have to and you'll do fine.
Parry is the same way...depending on your stance, your skill, and your opponent, sometimes you want the shield, sometimes you don't. Or you can just always go one way or the other and it will be fine.
Armor, on the other hand, is heavily skewed toward good and bad choices. It's not a couple percentage points difference, it's double-digit. Worse, there seems to be no predictable scenario (again, combat mechanics related, not storytelling) in which the bad choice becomes the good choice. You can't say, "Well, I'm going to do worse against the occasional troll, but when the waves of goblins come I'll be ready." Heavy armor is "less worse" against the waves of goblins than it is against the troll, but still worse than medium armor, and Ricardo's Law of Comparative Advantage does not apply to armor choices.
You don't have to care at all about this issue; playing the game just ignoring the underlying mechanics and rolling the dice is 100% valid and fun. You can pick armor for RP reasons, never spend Valour points on weapon and armor qualities, and just not worry about whether or not your character is "good" at combat.
But for some of us balancing the RP with making effective gearing/build choices is part of the fun. And armor is currently not a fun choice.
P.S. By the way, yes the hobbits wore no armor on most of their adventure...until they were going to war. Then they wore armor.
I love the reason to wear armor being "we have to sneak across Mordor and it's a disguise". Perfect. Yes, it's heavy and fatiguing and if you get into a fight you're going to be worse off, but avoiding detection seems more important. That's an excellent example of weighing pros and cons: heavy armor is worse than useless as armor (according to game mechanics), but you are balancing that against the need to remain undiscovered.
My issue is that all the reasons to wear heavy armor are either non-combat related, like the above example, or for pure RP when you're willing to "max-min" (whatever the opposite of min-max'ing is) for the purposes of storytelling: "Well, my character is a veteran warrior so even though the math says this is dumb I'm gonna wear heavy armor." Awesome. I love that.
But it shouldn't be necessary. There doesn't have to be no good mechanical reason for...no scenario in which combat mechanics recommend...wearing heavy armor. We could have it both ways.
Let's look at weapons. Sure, my sim could probably tell you which weapon is optimal for different circumstances, depending on whether you would rather have a shield, or have a low Edge rating, or a high Injury rating, or whatever. But the reality is that all of them are close enough that you can pick whatever weapon fits your character conception. If you really want to optimize your odds you can switch weapons or drop the shield and swing two-handed or whatever, based on circumstances (i.e. what you're fighting, how many of them there are, how you built your character, who you are with, whether or not you are being attacked, etc.) But you don't have to and you'll do fine.
Parry is the same way...depending on your stance, your skill, and your opponent, sometimes you want the shield, sometimes you don't. Or you can just always go one way or the other and it will be fine.
Armor, on the other hand, is heavily skewed toward good and bad choices. It's not a couple percentage points difference, it's double-digit. Worse, there seems to be no predictable scenario (again, combat mechanics related, not storytelling) in which the bad choice becomes the good choice. You can't say, "Well, I'm going to do worse against the occasional troll, but when the waves of goblins come I'll be ready." Heavy armor is "less worse" against the waves of goblins than it is against the troll, but still worse than medium armor, and Ricardo's Law of Comparative Advantage does not apply to armor choices.
You don't have to care at all about this issue; playing the game just ignoring the underlying mechanics and rolling the dice is 100% valid and fun. You can pick armor for RP reasons, never spend Valour points on weapon and armor qualities, and just not worry about whether or not your character is "good" at combat.
But for some of us balancing the RP with making effective gearing/build choices is part of the fun. And armor is currently not a fun choice.
P.S. By the way, yes the hobbits wore no armor on most of their adventure...until they were going to war. Then they wore armor.