Post
by Michebugio » Tue Mar 18, 2014 6:45 pm
Well, don't get too far now: I think that the mechanic Hope expenditure = Attribute bonus is just fine, and we shouldn't create exceptions to that.
But let's just see how the "Body makes Endurance" house rule would change things, mathematically speaking. The current, average Endurance scores for each races are (at character creation):
Bardings 28 (average Hope: 14)
Beornings 29 (average Hope: 13)
Elves 25 (average Hope: 11)
Hobbits 22 (average Hope: 18)
Dwarves 31 (average Hope: 9)
Woodsmen 25 (average Hope: 15)
By using Body, they would change to:
Bardings 27
Beornings 30
Elves 27
Hobbits 19
Dwarves 34
Woodsmen 23
Dwarves of course benefit the most from the new rule, gaining 3 points; then the Elves (+2 points) and the Beornings (+1). On the other side, Bardings lose 1, Woodsmen 2 and Hobbits 3.
I would say that no damage is done to game balance regarding Bardings and Beornings, since it's a very slight change; and I would also say that Elves just needed a small boost, since they previously had the worst combination of Endurance and Hope. Finally, maybe we can accept that -2 to Woodsmen too, thanks to their defensive cultural advantage combined with high Hope, but this is debatable (as a side note, I actually don't see why Woodsmen have to be so frail and weak, I've always seen them as much similar to Beornings... AND they wield greataxes. Nevermind).
Too much disparity for Hobbits and Dwarves though: I would consider to lower Dwarves' Endurance by 4 and add 2 Hope, also because the 2 to 1 trade-off seems aligned to game balance mechanics (as I pointed out in another thread). As for the Hobbits, it's up to one's idea of the Small Folk: if you like them to be more frail (for example, in Rich H Resources) just leave them like that; if you would like them to be surprisingly resistant for their size, add 4 to Endurance and subtract 2 from Hope.
What else? Only one thing: now using advancement points to raise the Body attribute also raises the character Endurance. It does seem fair enough to me, because now your characters have the choice to raise their Endurance by 2 with 1 advancement point, or to raise their Damage by 1, or both by a lower amount (Endurance by 1 and Damage by 1 but only when scoring Tengwars) by increasing Body. All of this while Heart is still vital for a character's developement (Hope, healing rate and key skill checks like Travel and Battle).