Body Attribute vs. Heart Attribute: a pugilist consideration

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Beleg
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Joined: Thu May 09, 2013 1:11 pm

Re: Body Attribute vs. Heart Attribute: a pugilist considera

Post by Beleg » Wed Mar 19, 2014 8:52 pm

I'm Beleg, not Beran :P

And yes, it stacked with the Dwarven Blessing. As Rich pointed out the idea was to increase the wearied gap somewhat while making greater use of the Body Attribute. So far I've run with it for a while and it seems to work well, without any players suddenly feeling all powerful

Corvo
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Joined: Fri May 10, 2013 12:02 pm

Re: Body Attribute vs. Heart Attribute: a pugilist considera

Post by Corvo » Wed Mar 19, 2014 9:01 pm

Beleg wrote:I'm Beleg, not Beran :P

And yes, it stacked with the Dwarven Blessing. As Rich pointed out the idea was to increase the wearied gap somewhat while making greater use of the Body Attribute. So far I've run with it for a while and it seems to work well, without any players suddenly feeling all powerful
Gosh. I blame the lingering migraine that is tormenting me. Today I'm making too many mistakes... :roll:

Glorelendil
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Joined: Mon Jan 13, 2014 5:20 pm

Re: Body Attribute vs. Heart Attribute: a pugilist considera

Post by Glorelendil » Wed Mar 19, 2014 9:08 pm

I added three House Rules to the sim (apologies if my credits are wrong; I based it off of the first time I saw it proposed in the forums.)

Beleg's Rule: subtract body from fatigue; stacks with Dwarve's cultural blessing
Woodclaw's Rule: max one bonus damage in Defensive stance, max three in Forward
Angelalex's Rule: armor has additional benefit of subtracting one damage per protection die on each hit

Woodclaw's rules seems to have very little statistical effect; the other two vary depending on circumstances.
The Munchkin Formerly Known as Elfcrusher
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Robin Smallburrow
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Location: Melbourne, Australia

Re: Body Attribute vs. Heart Attribute: a pugilist considera

Post by Robin Smallburrow » Thu Mar 20, 2014 3:48 am

This topic was discussed in detail in the old forum, the problem being that without knowing how the End & Hope scores for each culture was obtained as AFAIK no one from Cubicle 7 has explained it. The only generalisation you can make is that when designing a new Culture there is 30pts on average to assign to End & Hope

Robin S
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