I'm Beleg, not Beran
And yes, it stacked with the Dwarven Blessing. As Rich pointed out the idea was to increase the wearied gap somewhat while making greater use of the Body Attribute. So far I've run with it for a while and it seems to work well, without any players suddenly feeling all powerful
Body Attribute vs. Heart Attribute: a pugilist consideration
Re: Body Attribute vs. Heart Attribute: a pugilist considera
Gosh. I blame the lingering migraine that is tormenting me. Today I'm making too many mistakes...Beleg wrote:I'm Beleg, not Beran
And yes, it stacked with the Dwarven Blessing. As Rich pointed out the idea was to increase the wearied gap somewhat while making greater use of the Body Attribute. So far I've run with it for a while and it seems to work well, without any players suddenly feeling all powerful
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Re: Body Attribute vs. Heart Attribute: a pugilist considera
I added three House Rules to the sim (apologies if my credits are wrong; I based it off of the first time I saw it proposed in the forums.)
Beleg's Rule: subtract body from fatigue; stacks with Dwarve's cultural blessing
Woodclaw's Rule: max one bonus damage in Defensive stance, max three in Forward
Angelalex's Rule: armor has additional benefit of subtracting one damage per protection die on each hit
Woodclaw's rules seems to have very little statistical effect; the other two vary depending on circumstances.
Beleg's Rule: subtract body from fatigue; stacks with Dwarve's cultural blessing
Woodclaw's Rule: max one bonus damage in Defensive stance, max three in Forward
Angelalex's Rule: armor has additional benefit of subtracting one damage per protection die on each hit
Woodclaw's rules seems to have very little statistical effect; the other two vary depending on circumstances.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
- Robin Smallburrow
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- Joined: Mon May 13, 2013 10:35 am
- Location: Melbourne, Australia
Re: Body Attribute vs. Heart Attribute: a pugilist considera
This topic was discussed in detail in the old forum, the problem being that without knowing how the End & Hope scores for each culture was obtained as AFAIK no one from Cubicle 7 has explained it. The only generalisation you can make is that when designing a new Culture there is 30pts on average to assign to End & Hope
Robin S
Robin S
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