Currently I'm playing around with two thresholds:
- Avoid taking a wound (even if it's a first wound).
Turn a miss into a hit if there's at least one tengwar sitting on the table.
If you were going to make a rule of thumb for when it's worth spending a point in a fight, what would it be? I think it's an interesting question beyond it's application in the sim.
As an aside, this shows up in the combat log occasionally:
Hero attacks and rolls (1|4621)=14+
--Hero spends Hope to turn a miss into a hit.
--Orc Chieftan1 uses its snake_like_speed
In other words, the Hero spent a point of Hope to turn a miss into a Great Success, and the Orc Chieftan spent a point of Hate to negate it. Seems shitty. Would you do that to your players?