Hobbit-sense / Art of Disappearing

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artaxerxes
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Re: Hobbit-sense / Art of Disappearing

Post by artaxerxes » Tue Mar 25, 2014 10:28 am

Hey Elfcrusher,

I am seeing a discrepancy in the Defensive Calculation in the following example;
Shield +2
Reinforced +1
Wits 4(7) with Small Folk - for +7
Gifted Wits +1
+ Defensive 12

= 23

"Cave Troll1 attacks and rolls (1|544)=14 (vs. 20)"

When I toggle shield to None. No change. I believe it is ignoring the shield.

Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Re: Hobbit-sense / Art of Disappearing

Post by Glorelendil » Tue Mar 25, 2014 1:30 pm

Thanks for catching that. If you use a weapon that doesn't allow a shield (e.g. a Great Axe) then it doesn't count the shield, but the line that determines that had a bug.

Fixed.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

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Woodclaw
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Location: Como, Italia

Re: Hobbit-sense / Art of Disappearing

Post by Woodclaw » Tue Mar 25, 2014 5:29 pm

Elfcrusher wrote:Thanks for catching that. If you use a weapon that doesn't allow a shield (e.g. a Great Axe) then it doesn't count the shield, but the line that determines that had a bug.

Fixed.
Be sure to check the hand and half weapons as well, I tried to use a long-hafted axe in three 100 combats attempts (without shield, with shield and without again) and the output of the third one seemed anomalous.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Glorelendil
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Re: Hobbit-sense / Art of Disappearing

Post by Glorelendil » Tue Mar 25, 2014 5:46 pm

Woodclaw wrote: Be sure to check the hand and half weapons as well, I tried to use a long-hafted axe in three 100 combats attempts (without shield, with shield and without again) and the output of the third one seemed anomalous.
What do you mean by "anomalous"? (100 really isn't very many; numbers can swing pretty wildly.) I'll take a look at it, but if you run single combats you can figure out a lot by studying the output log. That's how I catch most bugs.

The way Long Sword and Long-hafted Axe work is that if you have a shield it assumes 1H, if no shield it assumes 2H.

EDIT: Not seeing anything strange. If you can be more specific I'll look again.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

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Woodclaw
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Location: Como, Italia

Re: Hobbit-sense / Art of Disappearing

Post by Woodclaw » Tue Mar 25, 2014 6:36 pm

Elfcrusher wrote:
Woodclaw wrote: Be sure to check the hand and half weapons as well, I tried to use a long-hafted axe in three 100 combats attempts (without shield, with shield and without again) and the output of the third one seemed anomalous.
What do you mean by "anomalous"? (100 really isn't very many; numbers can swing pretty wildly.) I'll take a look at it, but if you run single combats you can figure out a lot by studying the output log. That's how I catch most bugs.

The way Long Sword and Long-hafted Axe work is that if you have a shield it assumes 1H, if no shield it assumes 2H.

EDIT: Not seeing anything strange. If you can be more specific I'll look again.
Screenshot added.

By anomalous I meant that the result from the third batch were closer to the second one, rather than the first, as if the system was still reading the shield (which was a Great shield BTW).

While we are at it, I have one big problem with the way the modules are viasualized, the Weapon/Battle skill module routinely overlaps with the enemy module. I guess they're supposed not to overlap but they do. (I'll provide a screenshot as soon as I can).

Image
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

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