Hey Elfcrusher,
I am seeing a discrepancy in the Defensive Calculation in the following example;
Shield +2
Reinforced +1
Wits 4(7) with Small Folk - for +7
Gifted Wits +1
+ Defensive 12
= 23
"Cave Troll1 attacks and rolls (1|544)=14 (vs. 20)"
When I toggle shield to None. No change. I believe it is ignoring the shield.
Hobbit-sense / Art of Disappearing
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Re: Hobbit-sense / Art of Disappearing
Thanks for catching that. If you use a weapon that doesn't allow a shield (e.g. a Great Axe) then it doesn't count the shield, but the line that determines that had a bug.
Fixed.
Fixed.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Hobbit-sense / Art of Disappearing
Be sure to check the hand and half weapons as well, I tried to use a long-hafted axe in three 100 combats attempts (without shield, with shield and without again) and the output of the third one seemed anomalous.Elfcrusher wrote:Thanks for catching that. If you use a weapon that doesn't allow a shield (e.g. a Great Axe) then it doesn't count the shield, but the line that determines that had a bug.
Fixed.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
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- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Hobbit-sense / Art of Disappearing
What do you mean by "anomalous"? (100 really isn't very many; numbers can swing pretty wildly.) I'll take a look at it, but if you run single combats you can figure out a lot by studying the output log. That's how I catch most bugs.Woodclaw wrote: Be sure to check the hand and half weapons as well, I tried to use a long-hafted axe in three 100 combats attempts (without shield, with shield and without again) and the output of the third one seemed anomalous.
The way Long Sword and Long-hafted Axe work is that if you have a shield it assumes 1H, if no shield it assumes 2H.
EDIT: Not seeing anything strange. If you can be more specific I'll look again.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Hobbit-sense / Art of Disappearing
Screenshot added.Elfcrusher wrote:What do you mean by "anomalous"? (100 really isn't very many; numbers can swing pretty wildly.) I'll take a look at it, but if you run single combats you can figure out a lot by studying the output log. That's how I catch most bugs.Woodclaw wrote: Be sure to check the hand and half weapons as well, I tried to use a long-hafted axe in three 100 combats attempts (without shield, with shield and without again) and the output of the third one seemed anomalous.
The way Long Sword and Long-hafted Axe work is that if you have a shield it assumes 1H, if no shield it assumes 2H.
EDIT: Not seeing anything strange. If you can be more specific I'll look again.
By anomalous I meant that the result from the third batch were closer to the second one, rather than the first, as if the system was still reading the shield (which was a Great shield BTW).
While we are at it, I have one big problem with the way the modules are viasualized, the Weapon/Battle skill module routinely overlaps with the enemy module. I guess they're supposed not to overlap but they do. (I'll provide a screenshot as soon as I can).
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
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