Re: Playtested Home-Rules, by Michebugio and others
Posted: Fri Mar 21, 2014 6:52 pm
Well, there's several philosophies with armor in tabletop.
In D&D 3.5, armor (improbably) makes you dodge better by raising your armor class.
Only Adamant Armor actually reduces the number of damage you take per hit (which is what you'd think it'd do.)
In LOTR, however, armor is absolutely useless (and in fact detrimental) unless the enemy rolls his edge rating (which is often an eye.) As such, armor is more akin to Car Insurance. It's useless almost every time you drive, and detrimental to your bank account, but woe to you if you don't have it when you need it.
In D&D 3.5, armor (improbably) makes you dodge better by raising your armor class.
Only Adamant Armor actually reduces the number of damage you take per hit (which is what you'd think it'd do.)
In LOTR, however, armor is absolutely useless (and in fact detrimental) unless the enemy rolls his edge rating (which is often an eye.) As such, armor is more akin to Car Insurance. It's useless almost every time you drive, and detrimental to your bank account, but woe to you if you don't have it when you need it.