Page 6 of 6
Re: Playtested Home-Rules, by Michebugio and others
Posted: Sat Apr 12, 2014 9:02 am
by Shane
Hi guys,
So, my group and I discussed the idea of armour increasing the post-combat recovery of Endurance by double the protection dice, and tried it out. It definitely made the heavier armour more appealing, but the players themselves thought it was too much, and suggested that it only increase by a number of points equal to the number of dice, not double. I'll let you know how that one plays out over the next few weeks.
Regards,
Shane
Re: Playtested Home-Rules, by Michebugio and others
Posted: Mon Apr 14, 2014 12:19 pm
by Michebugio
Shane wrote:So, my group and I discussed the idea of armour increasing the post-combat recovery of Endurance by double the protection dice, and tried it out. It definitely made the heavier armour more appealing, but the players themselves thought it was too much, and suggested that it only increase by a number of points equal to the number of dice, not double. I'll let you know how that one plays out over the next few weeks.
Hi Shane, thank you very much for your testing, I'm eager to know how it goes for you! I agree that half encumbrance may be a bit too much, but it worked well for me so far.
I'm actually still tweaking the armor issue a bit, since I'm not satisfied yet about armor performance in game. I'll post some more updates soon.
Re: Playtested Home-Rules, by Michebugio and others
Posted: Tue Apr 22, 2014 4:18 pm
by Falenthal
Rich H wrote:Falenthal wrote:What about a house rule that Rich H proposed? It seemed quite simple and nice to me...
If an EYE is rolled as a protection test then the number of dice of the armour is reduced by 1D to simulate some damage occurring to it. Also means that the heavier armour types have more of a 'buffer' for this occurring more, to address earlier posts that anything above a chain shirt isn't optimal.
The way armour works in combat isn't changed (heavier ones having a use ONLY when hit for an injury), but they become more useful for long battles or even against larger number of foes. Even if the Weariness state is always a trade-off.
We might have to house rule also something to repair the armour (the Craft skill might become handy here).
This works really well for me and addresses the issue that heavier armour is sub-optimal; it doesn't completely change the RAW either like many of these houserules are proposing so it's something that can be easily added to existing campaigns.
Rich, how do you handle the repairs of broken armour? Do the characters have to wait until they reach a city or town? Can they repair it themselves using the Craft skill? Do you make any difference between repairing a leather and a chain armour?
Re: Playtested Home-Rules, by Michebugio and others
Posted: Fri Apr 25, 2014 10:00 pm
by Rich H
Falenthal wrote:Rich, how do you handle the repairs of broken armour? Do the characters have to wait until they reach a city or town? Can they repair it themselves using the Craft skill? Do you make any difference between repairing a leather and a chain armour?
Generally they have to wait, yes, due to the commitment of time in doing such repairs and the need for specialised equipment. If PCs wanted to delay their journey and had appropriate tools to repair then I'd allow them to do so.
I think use of the Craft skill is fine for this kind of thing and don't really differentiate between armour types as that would be getting a bit too detailed for my own personal tastes.
Re: Playtested Home-Rules, by Michebugio and others
Posted: Mon Apr 28, 2014 3:10 pm
by Stormcrow
Michebugio wrote:It is indeed, it's an official "errata" that has been corrected in the revised Adventurer's Book.
Has it? My copy of the revised PDF says nothing about common skills under Folk of the Dusk.
Re: Playtested Home-Rules, by Michebugio and others
Posted: Mon Apr 28, 2014 3:51 pm
by helghast
Stormcrow wrote:Michebugio wrote:It is indeed, it's an official "errata" that has been corrected in the revised Adventurer's Book.
Has it? My copy of the revised PDF says nothing about common skills under Folk of the Dusk.
You are right. So I think we will see it in the Revised Core Rulebook.
It`s only in here:
https://dl.dropboxusercontent.com/u/826 ... ulings.pdf
Re: Playtested Home-Rules, by Michebugio and others
Posted: Mon Apr 28, 2014 7:24 pm
by Corvo
Stormcrow wrote:Michebugio wrote:It is indeed, it's an official "errata" that has been corrected in the revised Adventurer's Book.
Has it? My copy of the revised PDF says nothing about common skills under Folk of the Dusk.
There is some "errata" about it here around, and was incorporated in the italian edition