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PC attribute ranges

Posted: Wed Apr 02, 2014 8:40 pm
by Stormcrow
I don't know if anyone has noticed or mentioned this before.

Image

These are based on the backgrounds for each. Notice that each attribute never goes out of a preset three-number range. The cultures and backgrounds were obviously carefully constructed to fit every combination of attribute.

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 1:03 am
by poosticks7
Yep as are the extra ones I did

;)

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 9:19 am
by Yepesnopes
Additionally, Lake men town have the same attribute ranges as the Bardings

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 12:50 pm
by Michebugio
As as simple guide to create new races or cultures, you'll notice also that only 6 combinations of those numbers are used:

1) 7, 5, 2 (i call it "narrow focus 1")
2) 7, 4, 3 (i call it "narrow focus 2")
3) 6, 6, 2 (i call it "broad focus")
4) 6, 5, 3 (i call it "average 1")
5) 6, 4, 4 (i call it "average 2")
6) 5, 5, 4 (i call it "unusual focus")

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 1:53 pm
by Mordagnir
I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 4:17 pm
by fbnaulin
Nice table. You just need to throw some black on it to make it real reggae! 8-)

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 5:46 pm
by Rocmistro
Mordagnir wrote:I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.
I really hope not. It's a bit played out at this point. I'd prefer to see a dynamic where basic attributes are higher across the board and favored attribute points are lower (for Dunedain) and gone completely (for elves)

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 6:00 pm
by Woodclaw
Michebugio wrote:As as simple guide to create new races or cultures, you'll notice also that only 6 combinations of those numbers are used:

1) 7, 5, 2 (i call it "narrow focus 1")
2) 7, 4, 3 (i call it "narrow focus 2")
3) 6, 6, 2 (i call it "broad focus")
4) 6, 5, 3 (i call it "average 1")
5) 6, 4, 4 (i call it "average 2")
6) 5, 5, 4 (i call it "unusual focus")
Is it bad that I tend to build my characters using lines 4 and 5 (rarely 2) and ignoring the rest? :roll:

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 6:35 pm
by Angelalex242
That's an interesting idea.

If Dunedain had base stats that totaled 17, and their favored bonuses were only +3...(0, +1, +2)

And Noldor elves had base stats that totaled 20, but their favored bonuses were +0.

It'd be a firm reminder these two races are just plain superior to normal men and normal elves.

Re: PC attribute ranges

Posted: Thu Apr 03, 2014 7:33 pm
by Michebugio
Woodclaw wrote:Is it bad that I tend to build my characters using lines 4 and 5 (rarely 2) and ignoring the rest? :roll:
Not at all, in fact this is the proof of how well the basic attributes have been conceived: it's really hard to to prefer one over the others, since they are all damn equally important! :)

Mordagnir wrote:I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.
Not to be pessimistic, but my guess is that the Dùnedain will be exactly like the Bardings, and the Noldor elves exactly like the Sylvan elves (well, except for the Cultural blessings and Virtues of course, of which I'm rather curious).
TOR privileges characters' balance, so it's very unlikely that we'll see "superior" races.

In fact, referring just to attributes and skill points, a Noldor elf could be roughly represented as an experienced Sylvan elf. A starting Noldor character having normal abilities (comparable to a starting Sylvan elf, for example) can be simply justified as a particularly young or inexperienced Noldor.