![Image](http://www.trimboli.name/attributeranges.png)
These are based on the backgrounds for each. Notice that each attribute never goes out of a preset three-number range. The cultures and backgrounds were obviously carefully constructed to fit every combination of attribute.
I really hope not. It's a bit played out at this point. I'd prefer to see a dynamic where basic attributes are higher across the board and favored attribute points are lower (for Dunedain) and gone completely (for elves)Mordagnir wrote:I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.
Is it bad that I tend to build my characters using lines 4 and 5 (rarely 2) and ignoring the rest?Michebugio wrote:As as simple guide to create new races or cultures, you'll notice also that only 6 combinations of those numbers are used:
1) 7, 5, 2 (i call it "narrow focus 1")
2) 7, 4, 3 (i call it "narrow focus 2")
3) 6, 6, 2 (i call it "broad focus")
4) 6, 5, 3 (i call it "average 1")
5) 6, 4, 4 (i call it "average 2")
6) 5, 5, 4 (i call it "unusual focus")
Not at all, in fact this is the proof of how well the basic attributes have been conceived: it's really hard to to prefer one over the others, since they are all damn equally important!Woodclaw wrote:Is it bad that I tend to build my characters using lines 4 and 5 (rarely 2) and ignoring the rest?
Not to be pessimistic, but my guess is that the Dùnedain will be exactly like the Bardings, and the Noldor elves exactly like the Sylvan elves (well, except for the Cultural blessings and Virtues of course, of which I'm rather curious).Mordagnir wrote:I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.
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