PC attribute ranges

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Stormcrow
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PC attribute ranges

Post by Stormcrow » Wed Apr 02, 2014 8:40 pm

I don't know if anyone has noticed or mentioned this before.

Image

These are based on the backgrounds for each. Notice that each attribute never goes out of a preset three-number range. The cultures and backgrounds were obviously carefully constructed to fit every combination of attribute.

poosticks7
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Re: PC attribute ranges

Post by poosticks7 » Thu Apr 03, 2014 1:03 am

Yep as are the extra ones I did

;)

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Yepesnopes
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Re: PC attribute ranges

Post by Yepesnopes » Thu Apr 03, 2014 9:19 am

Additionally, Lake men town have the same attribute ranges as the Bardings

Michebugio
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Re: PC attribute ranges

Post by Michebugio » Thu Apr 03, 2014 12:50 pm

As as simple guide to create new races or cultures, you'll notice also that only 6 combinations of those numbers are used:

1) 7, 5, 2 (i call it "narrow focus 1")
2) 7, 4, 3 (i call it "narrow focus 2")
3) 6, 6, 2 (i call it "broad focus")
4) 6, 5, 3 (i call it "average 1")
5) 6, 4, 4 (i call it "average 2")
6) 5, 5, 4 (i call it "unusual focus")

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Mordagnir
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Re: PC attribute ranges

Post by Mordagnir » Thu Apr 03, 2014 1:53 pm

I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.

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fbnaulin
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Re: PC attribute ranges

Post by fbnaulin » Thu Apr 03, 2014 4:17 pm

Nice table. You just need to throw some black on it to make it real reggae! 8-)
Recreatividad is my blog in spanish, I write about roleplaying games, specially The One Ring, Mouse Guard, Diaspora and Prince Valiant. You can find custom characters sheets there.

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Rocmistro
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Re: PC attribute ranges

Post by Rocmistro » Thu Apr 03, 2014 5:46 pm

Mordagnir wrote:I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.
I really hope not. It's a bit played out at this point. I'd prefer to see a dynamic where basic attributes are higher across the board and favored attribute points are lower (for Dunedain) and gone completely (for elves)
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
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Woodclaw
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Re: PC attribute ranges

Post by Woodclaw » Thu Apr 03, 2014 6:00 pm

Michebugio wrote:As as simple guide to create new races or cultures, you'll notice also that only 6 combinations of those numbers are used:

1) 7, 5, 2 (i call it "narrow focus 1")
2) 7, 4, 3 (i call it "narrow focus 2")
3) 6, 6, 2 (i call it "broad focus")
4) 6, 5, 3 (i call it "average 1")
5) 6, 4, 4 (i call it "average 2")
6) 5, 5, 4 (i call it "unusual focus")
Is it bad that I tend to build my characters using lines 4 and 5 (rarely 2) and ignoring the rest? :roll:
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Angelalex242
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Re: PC attribute ranges

Post by Angelalex242 » Thu Apr 03, 2014 6:35 pm

That's an interesting idea.

If Dunedain had base stats that totaled 17, and their favored bonuses were only +3...(0, +1, +2)

And Noldor elves had base stats that totaled 20, but their favored bonuses were +0.

It'd be a firm reminder these two races are just plain superior to normal men and normal elves.

Michebugio
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Re: PC attribute ranges

Post by Michebugio » Thu Apr 03, 2014 7:33 pm

Woodclaw wrote:Is it bad that I tend to build my characters using lines 4 and 5 (rarely 2) and ignoring the rest? :roll:
Not at all, in fact this is the proof of how well the basic attributes have been conceived: it's really hard to to prefer one over the others, since they are all damn equally important! :)

Mordagnir wrote:I suspect that many of us are keenly looking forward to the release of Rivendell to see if this pattern is followed for the Dúnedain and Eldar.
Not to be pessimistic, but my guess is that the Dùnedain will be exactly like the Bardings, and the Noldor elves exactly like the Sylvan elves (well, except for the Cultural blessings and Virtues of course, of which I'm rather curious).
TOR privileges characters' balance, so it's very unlikely that we'll see "superior" races.

In fact, referring just to attributes and skill points, a Noldor elf could be roughly represented as an experienced Sylvan elf. A starting Noldor character having normal abilities (comparable to a starting Sylvan elf, for example) can be simply justified as a particularly young or inexperienced Noldor.

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