We'll this isn't the only way to do it. There are two adversary special abilities which deplete Hate (Fear of Fire and Hates Sunlight). Any adversary with Hideous Toughness is likely to blow through Hate rather than go down. Also Intimidate is a very strong tactic against low level troops (participatory Craven ones) but it can be also very effective against trolls as well (wearying them to make them easier to wound).Corvo wrote:After some doubts, I decided that monsters should spend their hate liberally, to the point they are weary and craven.
My reasoning is that Heroes cannot choose if and when they are tired. Heroes can start the combat already fatigued, while monsters are always fresh and dandy. The heroes can start a fight already depleted of Hope, while monster can't.
To use AngelaLex words, looks like fatigue rules are created to screw the PCs.
I want the players understand that goblins are craven -otherwise they looks stalwart as Uruk- or that the Troll is exhausting himself -so when that Big Bad isn't tired at all, they appreciate that that guy is really different-.
The only way to show this is spending liberally the Hate points.
One thing I've found with the game is that a lot of the idiosyncrasies of the rules are very much by design and this feels like another example.