Good point. Here I agree with You.Arthadan wrote:Enchanting something is transfering part of the maker's own spirit to his craft. Feänor could not make more Silmarills, nor Sauron more like The One Ring. It appears to be a link between the happy days and the best toy-making, as if the maker needs to be in a special mood to create such works (Dwarves are grim by definition, so this lasting happiness state was indeed something rare). Maybe the art was lost not only because the lack of tools and knowledge...
This ruins the whole idea about mechanic toys as one of the mentioned "magic toys" in Dale's toy market =(Arthadan wrote:Good find, but Bilbo's clock is never mentioned as "magic". In fact magic items were rare and renowed in The Shire:
Even if hobbits didn't made any complicated mechanisms, because they didn't liked them, as mantioned in LoTR: Concerning hobbits:
such a mechanisms wasn't even something special for them... Stupid mantleclock! =(They do not and did not understand or like machines more complicated than a forge-bellows, a water-mill, or a hand-loom, though they were skilful with tools.
Maybe such a clock was rare, as a Bilbo was from prosperous family, and for some people it could look strange, and I could speculate on this... But now the whole idea about marvelous mechanical toys looks suspiciously wrong... Ehhh
Of course one thing is to create simple clock, and other complicated and beautiful mechanical toy... but still my main idea are destroyed.
Thank you guys for a lot of good notes and comments. Now I will have even more work to do and think about =)
It is so easy to create adventure for any other RPG world, but not for Middle-Earth.