TOR: the Peter Jackson variant

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Evening
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Re: TOR: the Peter Jackson variant

Post by Evening » Sun Apr 13, 2014 6:54 pm

LOTR_Nerd wrote:if I remember the rules one round=1 minute
1 round = 30 seconds.


Re: Glorfindel vs many orcs and martial training.

I don't imagine Glorfindel killing each of them outright with one or two blows, but rather, his motions would be to inflict wounds that would incapacitate them as he left them in his wake or as he retreated. A grievously wounded orc ceases to be a threat (mostly), that is assuming orcs feel pain like everyone else.

Or to put it more graphically, someone who has been sliced to the bone, stabbed in the torso, or is bleeding out goes into self-preservation mode (flee) in a flee or fight situation.

When I read he slew hundreds, my twelve-year-old mind interpreted that as, wow, he killed them all!-- each with a single swing or stroke! Now, my slightly older twelve-year-old mind interprets it as, he killed 10-20, the rest were wounded and many were dispatched later after the battle (by him and others), some crawled off to die, and the rest ran away with shortened lifespans due to their injuries.
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Ferretz
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Re: TOR: the Peter Jackson variant

Post by Ferretz » Sun Apr 13, 2014 7:06 pm

No, we don't read about Glorfindel killing any goblins, but let's say some adventure in TOR (perhaps after the Rivendell book, where Glorfindel might get statistics) have the player heroes travel with Glorfindel and they do face some goblins. :P

Well, it's a matter of taste when it comes to rules sets, of course. I really, really like the TOR rules, but there are a few holes here and there, in my opinion. It is also a matter of taste when it comes to description and mood. Tolkien didn't actually have very detailed descriptions, when compared to, say, George R.R. Martin.

Personally, I like a more cinematic approach when it comes to rpgs in general. :)

E.

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Yepesnopes
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Re: TOR: the Peter Jackson variant

Post by Yepesnopes » Sun Apr 13, 2014 9:13 pm

Ferretz wrote:Yes, they're doing something similar in the other rpg we play, Edge of the Empire. Of course, in that game, you have "talent trees", but you can get really good "Signature Talents" after a lot of experience. In one of these, you spend two rounds, and kill every minion-level enemy (lowest of three tiers) in the fight. This costs two Destiny Points (kind of like Hope Points, only easier to come by). The player freely describes how his character does this.

I think the idea of "Elite Virtues" or something similar, could fit well into TOR.

Anyway, sorry for derailing the topic. :P

Eirik
I am nowadays playing to SW EotE (where I am the GM) and TOR (where I am a PC). I have to say that for me TOR is a haven from all these "modern" games like EotE, Pathfinder, Warhammer 3 etc where there is a big accent put on character development through the gain of new powers and endless special abilities. I find it unnecessary, a nest of munchkinism (not sure this term exists), and it diverts the attention of the player towards "I want to gain that many xp in order to gain that tier 8 special feature for my character".

...sorry for derailing the subject, I needed a bit of group therapy may be? :)

Glorelendil
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Re: TOR: the Peter Jackson variant

Post by Glorelendil » Sun Apr 13, 2014 11:14 pm

Yepesnopes wrote:I have to say that for me TOR is a haven from all these "modern" games like EotE, Pathfinder, Warhammer 3 etc where there is a big accent put on character development through the gain of new powers and endless special abilities. I find it unnecessary, a nest of munchkinism (not sure this term exists), and it diverts the attention of the player towards "I want to gain that many xp in order to gain that tier 8 special feature for my character".
My sentiments exactly. It seems like every other game lets you play WTFPWN dual wielding ninja hobbit assassins with superpowers, so the contrast in TOR is hugely refreshing and one of my favorite things about the game. I don't think C7 is going to take the advice of the neo-Jacksonians, but I still bristle when I hear it because I don't want the game to change. My reaction is, "There are 10,000 games that give you what you want...please leave this beautiful exception alone."
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Angelalex242
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Re: TOR: the Peter Jackson variant

Post by Angelalex242 » Mon Apr 14, 2014 9:17 am

How long DID the battle of helm's deep take?

We know the final score there was 42 to 41, in Gimli's favor.

Guesses?

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Woodclaw
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Re: TOR: the Peter Jackson variant

Post by Woodclaw » Mon Apr 14, 2014 11:10 am

Angelalex242 wrote:How long DID the battle of helm's deep take?

We know the final score there was 42 to 41, in Gimli's favor.

Guesses?
As far as I remember two days and the night between them, at the very least.
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Angelalex242
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Re: TOR: the Peter Jackson variant

Post by Angelalex242 » Mon Apr 14, 2014 4:33 pm

Well, considering it was siege warfare, it's also likely they didn't spend that whole time fighting non stop. So how long did they spend waiting, and how long did they spend actually fighting?

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