King's Blade and weapon balance issues
Posted: Tue Apr 08, 2014 6:30 pm
My Hobbit player just got his fresh new King’s Blade after the last Fellowship Phase and, to my big disappointment, he all of a sudden became the deadliest warrior in the group, hewing elite orcs like butter and subtracting a great deal of fun from our last game session.
So I tried to evaluate this weapon balance in comparison to other cultural rewards, and as I put a lot of statistical calculations on it, my considerations went further, about weapon balance in general. I’ll go back later to the King’s Blade discussion, but first of all I just wanted to share some considerations about weapon effects in game.
I started considering, just to keep things simple (for now), 3 types of weapon that are (probably) supposed to be directly comparable in terms of efficiency, because they have equal Damage and Encumbrance scores (look at the axe, the sword and the spear, for example; all Enc 2 and Damage 5). Maybe they are not supposed to, but let’s just assume it.
1) Those with G Edge and 18 Injury TN (usually Axes)
2) Those with 10 Edge and 16 Injury TN (usually Swords)
3) Those with 9 Edge and 14 Injury TN (usually Spears)
For each of them I evaluated the probability to score a Piercing Strike against 1D armor, 2D, 3D and 4D. This probability is the probability to roll the right score on the Feat dice (Edge score or more) multiplied by the probability that the resisting monster has to fail his Protection roll. The final score is the actual probability to deal a Piercing Strike, assuming the attack is a hit.
The results are the following:
G Edge, 18 TN (Axes): 7.64% vs 1D; 6.96% vs 2D; 5.10% vs 3D; 2.90% vs 4D
10 Edge, 16 TN (Swords): 15.05% vs 1D; 12.11% vs 2D; 7.64% vs 3D; 3.60% vs 4D
9 Edge, 14 TN (Spears): 17.71% vs 1D; 14.53% vs 2D; 7.63% vs 3D; 2.86% vs 4D
Hoping that the maths are correct (feedback would be appreciated), this would just mean that Edge is the driving factor, and in terms of efficiency, Spears are just plain superior to Swords which are plain superior to Axes, in all cases (much more so against lightly armored foes). I would have expected something different, i.e. spears progressively losing effectiveness and axes becoming the right choice against heavily armored opponent, but this is not the case. Type 1 weapons (G Edge, 18 TN) are simply never advantageous, in any circumstances.
Moreover, this is not exactly what happened in Middle Age warfare (well, it’s actually the contrary! keep reading): slashing weapons (axes and swords) were capable of dealing grievous wounds to unarmored opponents, but as a matter of fact they were very limited against hauberks or plate; on the other hand, spears and piercing weapons (but also swords, when properly thrust and not swung) performed much better against heavy armor. Check Wikipedia or more specialized sites for further considerations on the matter, but more or less all references agree on this.
While we can consider the middle way (10 Edge, 16 TN) a good way to represent Swords, it’s just like Spears and Axes have been inverted in terms of effects!
And now let’s go back to King’s Blade. I compared it with two other Cultural Rewards, the Bitter Spear and the Splitting Axe. All of these weapons have similar effects on combat so they can be directly compared in terms of probability to deal a Piercing Strike. The simulations have been made considering that the King’s Blade is wielded by a character with 3 dots of weapon skill (the results are varied proportionally to the skill level).
These are the results:
King’s Blade: 36.67% vs 1D; 30.08% vs 2D; 15.80% vs 3D; 6.84% vs 4D
Bitter Spear: 20.52% vs 1D; 17.34% vs 2D; 10.45% vs 3D; 5.67% vs 4D
Splitting Axe: 7.64% vs 1D; 7.64% vs 2D; 6.96% vs 3D; 5.10% vs 4D
Well, no wonder the Hobbit (the Hobbit! not the Beorning warrior, or the Elf archer!) is slaughtering my orcs. And just imagine a Hobbit with a higher weapon skill...
Am I missing something? If not, is it ok to have such disparity in terms of raw efficiency between weapons? Do you nerf King’s Blade in your campaign, and how do you do that? Thanks in advance for any contribution!
So I tried to evaluate this weapon balance in comparison to other cultural rewards, and as I put a lot of statistical calculations on it, my considerations went further, about weapon balance in general. I’ll go back later to the King’s Blade discussion, but first of all I just wanted to share some considerations about weapon effects in game.
I started considering, just to keep things simple (for now), 3 types of weapon that are (probably) supposed to be directly comparable in terms of efficiency, because they have equal Damage and Encumbrance scores (look at the axe, the sword and the spear, for example; all Enc 2 and Damage 5). Maybe they are not supposed to, but let’s just assume it.
1) Those with G Edge and 18 Injury TN (usually Axes)
2) Those with 10 Edge and 16 Injury TN (usually Swords)
3) Those with 9 Edge and 14 Injury TN (usually Spears)
For each of them I evaluated the probability to score a Piercing Strike against 1D armor, 2D, 3D and 4D. This probability is the probability to roll the right score on the Feat dice (Edge score or more) multiplied by the probability that the resisting monster has to fail his Protection roll. The final score is the actual probability to deal a Piercing Strike, assuming the attack is a hit.
The results are the following:
G Edge, 18 TN (Axes): 7.64% vs 1D; 6.96% vs 2D; 5.10% vs 3D; 2.90% vs 4D
10 Edge, 16 TN (Swords): 15.05% vs 1D; 12.11% vs 2D; 7.64% vs 3D; 3.60% vs 4D
9 Edge, 14 TN (Spears): 17.71% vs 1D; 14.53% vs 2D; 7.63% vs 3D; 2.86% vs 4D
Hoping that the maths are correct (feedback would be appreciated), this would just mean that Edge is the driving factor, and in terms of efficiency, Spears are just plain superior to Swords which are plain superior to Axes, in all cases (much more so against lightly armored foes). I would have expected something different, i.e. spears progressively losing effectiveness and axes becoming the right choice against heavily armored opponent, but this is not the case. Type 1 weapons (G Edge, 18 TN) are simply never advantageous, in any circumstances.
Moreover, this is not exactly what happened in Middle Age warfare (well, it’s actually the contrary! keep reading): slashing weapons (axes and swords) were capable of dealing grievous wounds to unarmored opponents, but as a matter of fact they were very limited against hauberks or plate; on the other hand, spears and piercing weapons (but also swords, when properly thrust and not swung) performed much better against heavy armor. Check Wikipedia or more specialized sites for further considerations on the matter, but more or less all references agree on this.
While we can consider the middle way (10 Edge, 16 TN) a good way to represent Swords, it’s just like Spears and Axes have been inverted in terms of effects!
And now let’s go back to King’s Blade. I compared it with two other Cultural Rewards, the Bitter Spear and the Splitting Axe. All of these weapons have similar effects on combat so they can be directly compared in terms of probability to deal a Piercing Strike. The simulations have been made considering that the King’s Blade is wielded by a character with 3 dots of weapon skill (the results are varied proportionally to the skill level).
These are the results:
King’s Blade: 36.67% vs 1D; 30.08% vs 2D; 15.80% vs 3D; 6.84% vs 4D
Bitter Spear: 20.52% vs 1D; 17.34% vs 2D; 10.45% vs 3D; 5.67% vs 4D
Splitting Axe: 7.64% vs 1D; 7.64% vs 2D; 6.96% vs 3D; 5.10% vs 4D
Well, no wonder the Hobbit (the Hobbit! not the Beorning warrior, or the Elf archer!) is slaughtering my orcs. And just imagine a Hobbit with a higher weapon skill...
Am I missing something? If not, is it ok to have such disparity in terms of raw efficiency between weapons? Do you nerf King’s Blade in your campaign, and how do you do that? Thanks in advance for any contribution!