Target Numbers and probability

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Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Re: Target Numbers and probability

Post by Glorelendil » Wed Apr 09, 2014 7:53 pm

Yusei wrote:Oh, OK, I didn't notice that line, my bad. Was there a reason not to draw from 0 to 11 and consider 11 as a gandalf?
Not a good one. I was using a different scheme in an earlier iteration, and this was the bandaid when I changed it. I didn't know what else I would break if I changed it more. I wanted to leave Gandalf as 12 because....like I said, no good reason.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Evening
Posts: 119
Joined: Sun Jun 02, 2013 7:22 am

Re: Target Numbers and probability

Post by Evening » Wed Apr 09, 2014 9:36 pm

Yusei wrote: And I made a mistake in my simulations... I stupidly rolled rand(5)+1 instead of rand(6)+1 for success dice.
It's still a decent comparison. Could you post your new results?

Elfcrusher wrote: Here's an app that rolls dice 25,000 times for each skill level and displays the results by TN 12 through 20:
Any chance you could post your results as well?
Don't start arguments over who has a better grasp of hiking and boating or someone might just bring down the banhammer.

Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Re: Target Numbers and probability

Post by Glorelendil » Wed Apr 09, 2014 10:22 pm

Evening wrote:
Any chance you could post your results as well?
Click the links in the post.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Evening
Posts: 119
Joined: Sun Jun 02, 2013 7:22 am

Re: Target Numbers and probability

Post by Evening » Thu Apr 10, 2014 7:00 am

ehh.. I'll pass.

I've been Rickrolled too many times.
Don't start arguments over who has a better grasp of hiking and boating or someone might just bring down the banhammer.

Yusei
Posts: 319
Joined: Thu May 09, 2013 2:35 pm
Location: Paris, France

Re: Target Numbers and probability

Post by Yusei » Thu Apr 10, 2014 8:06 am

Evening wrote:
Yusei wrote: And I made a mistake in my simulations... I stupidly rolled rand(5)+1 instead of rand(6)+1 for success dice.
It's still a decent comparison. Could you post your new results?
I've edited my posts with the new results. All figures are higher, but it doesn't change the overall differences between having 3 or 4 dice, for example.

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