Not a good one. I was using a different scheme in an earlier iteration, and this was the bandaid when I changed it. I didn't know what else I would break if I changed it more. I wanted to leave Gandalf as 12 because....like I said, no good reason.Yusei wrote:Oh, OK, I didn't notice that line, my bad. Was there a reason not to draw from 0 to 11 and consider 11 as a gandalf?
Target Numbers and probability
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Re: Target Numbers and probability
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Target Numbers and probability
It's still a decent comparison. Could you post your new results?Yusei wrote: And I made a mistake in my simulations... I stupidly rolled rand(5)+1 instead of rand(6)+1 for success dice.
Any chance you could post your results as well?Elfcrusher wrote: Here's an app that rolls dice 25,000 times for each skill level and displays the results by TN 12 through 20:
Don't start arguments over who has a better grasp of hiking and boating or someone might just bring down the banhammer.
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- Posts: 5162
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Re: Target Numbers and probability
Click the links in the post.Evening wrote:
Any chance you could post your results as well?
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Target Numbers and probability
ehh.. I'll pass.
I've been Rickrolled too many times.
I've been Rickrolled too many times.
Don't start arguments over who has a better grasp of hiking and boating or someone might just bring down the banhammer.
Re: Target Numbers and probability
I've edited my posts with the new results. All figures are higher, but it doesn't change the overall differences between having 3 or 4 dice, for example.Evening wrote:It's still a decent comparison. Could you post your new results?Yusei wrote: And I made a mistake in my simulations... I stupidly rolled rand(5)+1 instead of rand(6)+1 for success dice.
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