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Re: Target Numbers and probability
Posted: Wed Apr 09, 2014 7:53 pm
by Glorelendil
Yusei wrote:Oh, OK, I didn't notice that line, my bad. Was there a reason not to draw from 0 to 11 and consider 11 as a gandalf?
Not a good one. I was using a different scheme in an earlier iteration, and this was the bandaid when I changed it. I didn't know what else I would break if I changed it more. I wanted to leave Gandalf as 12 because....like I said, no good reason.
Re: Target Numbers and probability
Posted: Wed Apr 09, 2014 9:36 pm
by Evening
Yusei wrote: And I made a mistake in my simulations... I stupidly rolled rand(5)+1 instead of rand(6)+1 for success dice.
It's still a decent comparison. Could you post your new results?
Elfcrusher wrote: Here's an app that rolls dice 25,000 times for each skill level and displays the results by TN 12 through 20:
Any chance you could post your results as well?
Re: Target Numbers and probability
Posted: Wed Apr 09, 2014 10:22 pm
by Glorelendil
Evening wrote:
Any chance you could post your results as well?
Click the links in the post.
Re: Target Numbers and probability
Posted: Thu Apr 10, 2014 7:00 am
by Evening
ehh.. I'll pass.
I've been Rickrolled too many times.
Re: Target Numbers and probability
Posted: Thu Apr 10, 2014 8:06 am
by Yusei
Evening wrote:Yusei wrote: And I made a mistake in my simulations... I stupidly rolled rand(5)+1 instead of rand(6)+1 for success dice.
It's still a decent comparison. Could you post your new results?
I've edited my posts with the new results. All figures are higher, but it doesn't change the overall differences between having 3 or 4 dice, for example.