Specialties question
Posted: Thu Apr 17, 2014 8:11 pm
I was curious about how LMs should allow their players to use their characters' Specialties. A Specialty can be used:
1) To have an automatic success on Common skill checks, where appropriate;
2) To get a roll in an unforeseen situation, where the players would otherwise get no roll;
3) To get an Advancement Point.
So, to make an example, let's consider a Barding with Boating. He can:
1) Obtain an automatic success when he needs to sail across the Long Lake, to get from Esgaroth to the Stairs of Girion;
2) Get a roll (maybe Explore, or Athletics) to avoid crashing into rocks with his boat in a starless night (people without Boating wouldn't notice the danger early enough);
3) Get an Advancement Point after succeeding in the roll at point 2.
But now let's consider, say, a situation where he is chasing a boat full of orcs along a river. The orcs haven't Boating of course: would you allow an automatic success, so the Barding reaches his quarry without making any roll?
I think this may be a bit anti-climatic, while if the LM decides that the player has to roll, not granting any bonus would make the player unjustly deprived of one of his chances to shine.
I would perhaps still require a roll, but allowing my player to get a bonus so that his superior skill can make the difference: maybe allowing him to add to the result his relevant Attribute without spending any Hope point? What do you think?
More in general, how would you treat any situation where a Specialty would definitely matter, but the results of the action could have deep consequences on the rest of the adventure?
1) To have an automatic success on Common skill checks, where appropriate;
2) To get a roll in an unforeseen situation, where the players would otherwise get no roll;
3) To get an Advancement Point.
So, to make an example, let's consider a Barding with Boating. He can:
1) Obtain an automatic success when he needs to sail across the Long Lake, to get from Esgaroth to the Stairs of Girion;
2) Get a roll (maybe Explore, or Athletics) to avoid crashing into rocks with his boat in a starless night (people without Boating wouldn't notice the danger early enough);
3) Get an Advancement Point after succeeding in the roll at point 2.
But now let's consider, say, a situation where he is chasing a boat full of orcs along a river. The orcs haven't Boating of course: would you allow an automatic success, so the Barding reaches his quarry without making any roll?
I think this may be a bit anti-climatic, while if the LM decides that the player has to roll, not granting any bonus would make the player unjustly deprived of one of his chances to shine.
I would perhaps still require a roll, but allowing my player to get a bonus so that his superior skill can make the difference: maybe allowing him to add to the result his relevant Attribute without spending any Hope point? What do you think?
More in general, how would you treat any situation where a Specialty would definitely matter, but the results of the action could have deep consequences on the rest of the adventure?