Absolutely. God knows, naval-gazing is part of the fun of being a gamer, but it has to take a back seat to actual play.DavetheLost wrote:I have seen far too many of this type of discussion engaged in a sort of gamer navel-gazing concerning issues that have not arisen in actual play, and. Are not likely to arise in actual play.
I've got no problem with this item. Apologies to bencoulthard, but saying it'll "ruin any of the LM's carefully-planned encounters going forward" is hyperbolic, unless the extent of "carefully planned encounters" is "an ambush by orcs".
If a player chooses to spend points on this item it's an explicit message to the LM saying "I don't want to be successfully ambushed by orcs". That's not a problem, that's valuable information. If they want to spend their points on that rather than a damage bonus or whatever, it's obviously important to them, and they probably wouldn't have enjoyed all those orc-ambushes I was planning.
I love bold, absolute mechanics like this because they're very clear player communication. Like if a Barding player takes Birthright, he's saying he wants to be able to hand-wave away most financial concerns. It's like having a platinum card. "Let me pay for that, fellows! Or at least two of you." They're also big, strong fictional elements that help establish setting and inspire new stories.