Hi Fatpob, I'll try my best to answer your points.
Fatpob wrote:Armour, Fatigue and the combat in general seem to be a problem for many (me included), however some of the house-rules don't stack.
Giving Armour DR ultimately will allow MinMax Munchkins to stomp round in the heaviest armour undeterred of the encumbrance - after all all hits will be trivialised.
Increasing damage to allow DR seems to be counter-productive, suggesting the solution is flawed from the off.
Hi Fatpob, I'll try my best to answer your points.
Well, I playtested it for almost an year and found it pretty functional.
But I understand that my houserules are A LOT, and not for everyone taste.
Fatpob wrote:
Furthermore adding DR to both parties would assuredly make combat a longer affair and (I appreciate not massively so) with more maths than necessary without that much difference.
Well, that's not a problem since I raised damage.
Note that the issue we are trying to solve is the
relative efficency of armourless and armoured fighters, that now are way off.
Fatpob wrote:
I understand that armour feels worthless - but it is there to save your life when you get walloped by that sauron rolled piercing arrow.
I used to have your same opinion. Elfcrusher's simulator proved me wrong: armour (all armours) lowers your chance of winning a fight
Fatpob wrote:
The best solution is to examine the encumbrance of the armour, which is very high, and examine how this can be amended. I suggested armour cost 0 encumbrance to wear and you paid encumbrance when rolling for physical activities (
viewtopic.php?f=7&t=1179&start=120) such as travel, combat and movement etc.
The Rule of having Armour as a skill is also a reasonable house rule, and makes sense, without the need for mass alterations.
Interesting. Have you playtested it?
I got the impression that it makes heavy armour trivially easy to wear, but maybe I missed something.
Fatpob wrote:
In relation to mashing a mountain troll - should this really be a "simple" feat? Just because D&D allows you to swathe through a troll room in minutes it does not mean we should trivialise the TOR Mountain Troll. There needs to be danger and certainly injury of some kind to the party - which would not be the case if everyone stromped about with 5-6 DR.
Sorry, that I don't understand. Have you tried it? My players feel that hill trolls are terrible enough
