KNOCKBACK
Fighters soon discover that sometimes it is better to literally ‘roll with the punches,’ and reduce the force of
an attack by stepping back or to the side or by kneeling under the force of a blow – in gaming terms, they learn to let themselves be ‘knocked back’ by their opponent.
Characters may halve the Endurance loss caused by a successful attack (rounding fractions up) by making a roll of Athletics or a Protection Test (but not both). The TN for the roll is equal to 10 plus the Attribute level of the opponent who hit the character.
On a successful roll, the companion halves the Endurance loss, letting himself to be thrown off-balance: he cannot change his stance and will spend his following round recovering his fighting position, unable to take any further action that turn. If an adversary attacks while a hero is recovering from knockback, the attack is resolved normally.
A great or extraordinary success is needed for the hero to keep his balance, acting normally on his next turn.
If the knock back attempt failed, the acting hero couldn’t reduce the Endurance loss and will be unable to change stance or take any action on the following round.
You'll notice that now Knockback is no more automatic, but it's an attempt (like, for example, escape combat) that may fail wasting your next round. Also, no more fumble on a Sauron roll, to mitigate the already dreadful effect of wasting a combat round for nothing.
But you'll notice also that a heavily armored character can pretty much halve the damage on nearly every blow, and keep fighting without needing to recover his balance. The same can be said for characters with high Athletics, who by the way need to spend a great amount of Advancement Points to get on par with a good armor.
Note, finally, that cultures with high Athletics are also cultures that, traditionally, don't wear heavy armors (Elves, Beornings, Woodmen), while cultures with the least scores of Athletics tend to use big armors (Dwarves, Bardings): and that makes a nice rationale using this Knockback house rule, because lightly armored heroes will of course try to compensate with high Athletics.
Overall, I'm pretty satisfied of this rule's performance in game, but I'm eager to hear from you some feedback in case you want to adopt or simply play-test it as well
![Wink ;)](images/smilies/icon_e_wink.gif)