Yepesnopes wrote:By including Athletics in the equation, a fighter with Atletics 5 and no armour is better than a fighter with Atletics 5 and a 5d armour. Ae are again where we started.
You're right, numbers are numbers. But my take is: ok, he got his Athletics to 5 and now, naked, he is equal to a Hauberk-clad warrior at avoiding damage.
Well, maybe he
earned it. A truly nimble, highly trained warrior with quicksilver reflexes maybe IS, indeed, as efficient as a heavily armored one. He had to forgo some training, though: skills that his armored counter-part may have invested somewhere more productive.
But I understand that you still may not be happy with that: well, let's just tweak the rule a bit more!
Option 1: when you roll for Knockback, if you use Athletics you can act freely on your next turn
only on a Extraordinary Success, rather than both on a Great or Extraordinary Success.
Option 2: when you roll for Knockback, if you use Athletics and fail, on a Sauron roll you also get a
fumble.
Option 3: when you roll for Knockback, if you use Athletics you fail also on a Basic success. On a Great Success you halve the damage but lose your next action; on a Extraordinary Success, you keep your next turn.
Option 4: mash together and at pleasure Option 1, 2 and 3
EDIT: sorry
Corvo, missed your post! I'll answer a bit in a hurry:
Corvo wrote:You think that being armoured or unarmoured in combat should be more-or-less equally effective: these are two different ways to fight, so to say.
I think that it should be more-or-less equally effective
only for game balance purposes. But this is not true in reality: in fact, I'm firmly convinced that, to use your own words,
Corvo wrote:being armoured in pre-modern combat is more effective "per se" than being unarmoured
This has to be true, otherwise nobody would have bothered to build so many (and so well-crafted) armors in the ages. Still, there may be exceptions: a frontal fight will definitely favour an armored soldier, but we agree on the fact that a guerrilla in a rough environment is a deathtrap for a metal-clad warrior. And there were some Italian schools of swordsmanship that valued mobility over resilience, which were quite effective against late Renaissance plate-armored knights. But, on average, it's a matter of fact that better protection = better chances to win.
Corvo wrote:If we can agree on the existence of these two schools of thought maybe we can sort some guideline about the armour's problem.
We do agree
it's just that I find difficult to balance a combat advantage with an out-of-combat advantage: there are no guidelines, it's highly situational (it's heavily dependant on what will happen in the campaign) and maybe it has even a greater "gut-component" than other rules, since how can we say, number-wise, how much does a higher Fatigue penalty counteracts a combat advantage like damage reduction? We simply can't: it will remain a feeling somehow, that will fit perfectly your Arthurian campaign (oh, how I love Boorman's
Excalibur, by the way!), but not someone else's. Hence, my effort to find a suitable solution for everyone