Some ideas regarding longevity races
Posted: Mon Jun 17, 2013 4:41 am
Here are some ideas for the races of longevity regarding weapon development and other racial issues that I thought might better represent them vis-a-vis Tolkien's works:
At the opening of a character, all longevity races have a weapon level expertise that is +1 to the original level (only one weapon category). This is due to time spent with weapons and honing the intricacies of wielding the weapon over a longer period of time; these peoples have decades longer to hone their skills than do other races. These races are: Elves, Dwarves, and Dunedain
These same races have downsides:
Dunedain: -2 on all corruption rolls. Throughout the Tolkein books, the Dunedain have been especially susceptible to the Enemy’s twisted logic, their own pride, and greed. Basic examples include the nine nazgul, Boromir with the One Ring, and the Black Numenoreans. In the unique circumstance of direct interaction with/through the ‘Eye’, the result of shadow points is doubled. -If the characters Wisdom rating is high (like Aragorn's most likely was), then there should be more success.
Elves & Dwarves: -2 on all courtesy rolls. Throughout the books, these races have difficulty establishing good relations with other races. The elves are particularly arrogant and aloof while the dwarves are haughty and narrow-minded.
I used to be a MERP gamer, but find this system to be far superior in realistically mirroring the books atmosphere. However, the MERP Fenlon maps were amazing and could be used here.
I hope this provides for some good discussion and feedback. Cheers.
At the opening of a character, all longevity races have a weapon level expertise that is +1 to the original level (only one weapon category). This is due to time spent with weapons and honing the intricacies of wielding the weapon over a longer period of time; these peoples have decades longer to hone their skills than do other races. These races are: Elves, Dwarves, and Dunedain
These same races have downsides:
Dunedain: -2 on all corruption rolls. Throughout the Tolkein books, the Dunedain have been especially susceptible to the Enemy’s twisted logic, their own pride, and greed. Basic examples include the nine nazgul, Boromir with the One Ring, and the Black Numenoreans. In the unique circumstance of direct interaction with/through the ‘Eye’, the result of shadow points is doubled. -If the characters Wisdom rating is high (like Aragorn's most likely was), then there should be more success.
Elves & Dwarves: -2 on all courtesy rolls. Throughout the books, these races have difficulty establishing good relations with other races. The elves are particularly arrogant and aloof while the dwarves are haughty and narrow-minded.
I used to be a MERP gamer, but find this system to be far superior in realistically mirroring the books atmosphere. However, the MERP Fenlon maps were amazing and could be used here.
I hope this provides for some good discussion and feedback. Cheers.