Warning: Contains spoilers from Tales from Wilderland!!
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Dear Ladies and Gentlemen, I highly appreciate this forum, the cooperative atmosphere here and the excellent amount of Tolkien related knowledge as well as many good campaign-ideas that are shared here. May I ask for some advice regarding my campaign?
I plan to send my group from Bree to the easterly inn as caravan guards of the Brandybuck brothers.
Due to limited playtime (we only play thrice a year rt) I plan to do this in one (long) session, the climax will be an ambush by orcs and goblins on the high pass, the fight at the ringfort and finally the rescue of Dinodas Brandybuck.
I plan to storytell most of the youney, except for the possible hazards and one special scene per leg that "represents the atmopsphere" of the region. These are:
- the party is surprised by bad weather at weathertop, the ranger of the group remembers a hidden shelter there with dry firewood and so on. The day after the sky is clear again and the view from weathertop is extraordinary so that the guide of the group may roll "explore" and gain bonus dice for his travel-test on the following leg.
-Near the crossing of the Mitheitel, the party will encounter a ranger holdfast (a motte and bailey and some farming cottages) guarding the region. It's an Opportunity to exchange news, to get some information about the road ahead and to experience some Dunedain hospitality (safe rest). Maybe an opportunity to meeting a young Halbarad...
- An encouter with elves from rivendell, if the encounter rolls are succesfull they'll be invited to a cheerfull dinner-party (opportunity to reduce corruption, safe rest) and accomodated in a guesthouse at the borders of rivendell (no reception by Elrond that will be reserved only for characters with a very high reputation or the Brandybuck brothers (for them with the help of Bilbos letters of recommendation)).
- the ambush on the high pass: The group will lose most of their ponies to an avalanche of rocks and ranged attacks but be able to flee to the old ringford right before sunset. From there on the plot will proceed more or less as written in TOW.
Since there will for sure occur some hazards , the planned encounters are "good" ones.
I would most heartfelt welcome any suggestions on the encounters or possible hazards.
Greetings and thanks!
Q.
From Bree to the Easterly Inn - contains spoilers
Re: From Bree to the Easterly Inn - contains spoilers
I think there was an adventure for I.C.E.'s Lord of the Ring Adventue Game that was called Darker than Darkness. there the group of PCs travelled from Bree to the Misty Mountains and tin he first part of the adventure they met bandits in the roar in the Trollshaws of former Rhudaur. Rhey had set their lair in an old keep and their numbers where increasing enough to be a serious concern. But this would an adcenture in its own, maybe having the PCs allied with the Rangers to defeat the bandits and a nice end in Rivendell.
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Re: From Bree to the Easterly Inn - contains spoilers
Hazards could be almost anything:
- Mice getting into the food supplies.
- An encounter with Stone-giants.
- A wolf-pack (maybe not even Wargs) encounters the party.
- Wrong turn; the party becomes lost in the mountains.
- Encounter with bear or other large predator.
- The party enounters a large humanoid(s)--Troll, Ogre, Giant. It might be possible to end the encounter peacefully.
- Mice getting into the food supplies.
- An encounter with Stone-giants.
- A wolf-pack (maybe not even Wargs) encounters the party.
- Wrong turn; the party becomes lost in the mountains.
- Encounter with bear or other large predator.
- The party enounters a large humanoid(s)--Troll, Ogre, Giant. It might be possible to end the encounter peacefully.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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