Online "Combat Calculator"

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lsanczyk
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Location: Argentina

Re: Online "Combat Calculator"

Post by lsanczyk » Thu May 01, 2014 9:13 pm

tomfish wrote:Once you understand how to load data file, it is quite amazing. The User interface is really nice looking !
I have started to play with it but noticed that hits only yield 1 endurance damage, so a little fixing seems required.
I'm glad you use it!

The damage is calculated using the 8th comma separeted value (the 8th column if you wish). The extra damage added if a tengwar simbol appears is equal to the 4th value, the body attribute (or favoured body attribute if the hero use a favorite weapon). The damage could be dimished if the creatures have "hideous toughness" special hability.

Could your csv file have an extra value, making the 7th value, dagger points (that's usually 1), the 8th one (damage value)?
  • Example file:
    name,endurance,fatigue,body,weapon,type,dagger,damage,edge,injury.....
    Lifstan son of Leiknir,29,21,5,2,sword,1,5,10,16,3,0,2,3,15,defensive,FALSE,noone,1
  • Example file with extra value:
    name,endurance,fatigue,body,weapon,type,dagger,damage,edge,injury.....
    Lifstan son of Leiknir,29,21,5,2,sword,extra?,1,5,10,16,3,0,2,3,15,defensive,FALSE,noone,1
Let me help you to solve it if you wish.

PS: I discarded the idea of use a weapon list because it forbids the use of rewards or fan-made weapons.

lsanczyk
Posts: 23
Joined: Mon Apr 07, 2014 4:13 am
Location: Argentina

Re: Online "Combat Calculator"

Post by lsanczyk » Thu May 01, 2014 9:41 pm

Heilemann wrote:I'm on a Mac, and both Chrome and Safari refuse to load .csv or any other kind of files on this.
Solved =)

Interesting Chrome and Safari bug! Thanks for the help. You can use the site now. If you found another Mac related problem I'll appreciate hear about it.

lsanczyk
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Location: Argentina

Re: Online "Combat Calculator"

Post by lsanczyk » Fri May 02, 2014 7:20 pm

I added tooltips to most boxes and buttons. I will work to make possible the addittion of heroes and enemies without using a CSV file. ;)

lsanczyk
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Location: Argentina

Re: Online "Combat Calculator"

Post by lsanczyk » Sat May 03, 2014 3:55 am

I included the functionality of adding predefined enemies without touching the CSV file ... Step by step :)

lsanczyk
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Re: Online "Combat Calculator"

Post by lsanczyk » Sat May 03, 2014 6:20 am

And now an "add new hero" function too ;)

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Yepesnopes
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Re: Online "Combat Calculator"

Post by Yepesnopes » Sat May 03, 2014 8:09 am

I did not know you add your favoured Body to the damage if your weapon skill is favoured and you roll 6's. I thought you always add only Body to the damage when rolling 6's.

Hermes Serpent
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Re: Online "Combat Calculator"

Post by Hermes Serpent » Sat May 03, 2014 8:46 am

Yepesnopes wrote:I did not know you add your favoured Body to the damage if your weapon skill is favoured and you roll 6's. I thought you always add only Body to the damage when rolling 6's.
AB p78/79 when talking about Damage does not mention the use of Favoured Body being added to Endurance loss when using favoured weapon skills.

AB p85 "used as an Attribute bonus when the hero is using a favoured skill."
AB p85 also says "An Attribute’s basic rating is used as an Attribute bonus in most tests (those not involving favoured skills) and to generate a hero’s characteristics (like his Endurance and Hope scores, Parry rating and Damage bonuses).

AB p93 under Weapon Skills does not mention the use of Favoured Body when invoking an Attribute bonus.

AB p26 states that "Apply the favoured Attribute rating if the character is making use of a favoured skill, or the basic value otherwise" when using a Hope point.

None of these mentions refer to anything other than adding the favoured value as a bonus to a skill when using a Hope point.

AB page 85 seems to have the definitive statement that Damage Rating (the value added to the damage when a tengwar is rolled on the success die) does not use the Favoured value of Body but only the basic value.
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Yepesnopes
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Re: Online "Combat Calculator"

Post by Yepesnopes » Sat May 03, 2014 11:14 am

Hermes Serpent wrote:
Yepesnopes wrote:I did not know you add your favoured Body to the damage if your weapon skill is favoured and you roll 6's. I thought you always add only Body to the damage when rolling 6's.
AB p78/79 when talking about Damage does not mention the use of Favoured Body being added to Endurance loss when using favoured weapon skills.

AB p85 "used as an Attribute bonus when the hero is using a favoured skill."
AB p85 also says "An Attribute’s basic rating is used as an Attribute bonus in most tests (those not involving favoured skills) and to generate a hero’s characteristics (like his Endurance and Hope scores, Parry rating and Damage bonuses).

AB p93 under Weapon Skills does not mention the use of Favoured Body when invoking an Attribute bonus.

AB p26 states that "Apply the favoured Attribute rating if the character is making use of a favoured skill, or the basic value otherwise" when using a Hope point.

None of these mentions refer to anything other than adding the favoured value as a bonus to a skill when using a Hope point.

AB page 85 seems to have the definitive statement that Damage Rating (the value added to the damage when a tengwar is rolled on the success die) does not use the Favoured value of Body but only the basic value.
This is what I thought

lsanczyk
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Re: Online "Combat Calculator"

Post by lsanczyk » Sat May 03, 2014 6:23 pm

Yepesnopes wrote:I did not know you add your favoured Body to the damage if your weapon skill is favoured and you roll 6's. I thought you always add only Body to the damage when rolling 6's.
Interesting point! So when you use a favorite weapon, the favoured body attribute would be used when hope is spent, but the basic body attribute as damage bonus?

In addition, you're the experts on the rules! I'm just deciphering the gameplay mechanics in a language that I don't handle very well; using summaries that I found online as the main source. If there is consensus to make a change, then I would do it.

lsanczyk
Posts: 23
Joined: Mon Apr 07, 2014 4:13 am
Location: Argentina

Re: Online "Combat Calculator"

Post by lsanczyk » Sun May 04, 2014 6:39 am

I integrated the possibility to add heroes using the code generated by the character creation system of Azrapse (http://www.azrapse.es/tor/sheet.html). I think some may find it more convenient rather than filling the fields individually. However I had to make some assumptions, for example what is the weapon in use.

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