Elfcrusher wrote:Huh. I have "Woodclaw's Rule" in my simulator that is similar to that, but +1 (e.g. 3 extra successes allowed in Forward) but I think I prefer your version (0,1,2) because it doesn't require creating a new category of success. ("Ludicrous Success")Rocmistro wrote:Seems a little clunky to me. What about the Forward = max extraordinary success, Open = max great success and Defensive = max success proposal?
The thing I like about both versions is that its utility scales with weapon skill, as does the issue it is meant to address. So it's not really powerful until it is needed.
As Elfcrusher noted I tried something similar to Rocmistro's suggestion in the past, but it didn't work that well, because it was still very dependant on raw luck.Corvo wrote:I adopted a different house-rule to solve the same issue,
but I like this one.
By the way, it got the side effect of enhancing the usefulness of high Body (if you go Forward, you know you are going to use your Body).
Also this version is meant to push high Body character to go more to the offensive since they might go throught low level opponents like a lawnmower.