How about different colors for the dice?
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How about different colors for the dice?
C7,
Certainly: Black for when rolling for Sauron
Nice, too:
Grey/granite for dwarves
Green/leafy for elves and hobbits
Certainly: Black for when rolling for Sauron
Nice, too:
Grey/granite for dwarves
Green/leafy for elves and hobbits
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Re: How about different colors for the dice?
Oh god I hate to admit it but I'd buy this. Different dice for each playable culture.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: How about different colors for the dice?
Green - yellow for hobbits, brown and green or green and silver for mirkwood elves, perhaps gold and red for dwarves? I dunno hard to admit but I would probably buy them too lol.
Of Finarfin's children I am the last. But my heart is still proud. What wrong did the golden house of Finarfin do that I should ask the pardon of the Valar, or be content with an isle in the sea whose native land was Aman the Blessed? Here I am mightier.
- PaulButler
- Posts: 109
- Joined: Sun Nov 24, 2013 9:03 pm
Re: How about different colors for the dice?
*sigh*
Yup, I'd buy a set in every color.![Smile :)](images/smilies/icon_e_smile.gif)
Yup, I'd buy a set in every color.
![Smile :)](images/smilies/icon_e_smile.gif)
Re: How about different colors for the dice?
Sign me up. I'd buy the shit out of them.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
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Re: How about different colors for the dice?
Hobbits: Yellow with brown numbers.
Woodmen: Brown with blue numbers.
Barding: Blue with silver numbers.
Wood Elves: Green with silver numbers.
Beornings: Brown with black numbers (hard to read?)
Dwarves: Red with gold numbers.
Servants of Shadow: Black with red numbers.
Woodmen: Brown with blue numbers.
Barding: Blue with silver numbers.
Wood Elves: Green with silver numbers.
Beornings: Brown with black numbers (hard to read?)
Dwarves: Red with gold numbers.
Servants of Shadow: Black with red numbers.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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- Jon Hodgson
- Posts: 1378
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- Location: Scotland
Re: How about different colors for the dice?
Here's funny thing about the dice - so Francesco worked really hard to make sure the game both benefitted from the custom dice, but was completely playable with regular dice. "Can't make people buy funny dice" runs the conventional wisdom. "People hate funny dice" it says.
We can't keep TOR dice in stock, they sell so fast. And we're not talking small production runs here.
Can't make any promises on different dice colours, but it's certainly something that's been discussed.
We can't keep TOR dice in stock, they sell so fast. And we're not talking small production runs here.
Can't make any promises on different dice colours, but it's certainly something that's been discussed.
Re: How about different colors for the dice?
You guys did an exceptional job in walking that fine line. The Tengwar and gandys are beautiful and add so much aesthetically to the game, all the while never really being necessary
I think so much is lost when a game's meta does not match the feeling it's trying to evoke. I remember that feeling of amazement when I first looked at those beautiful polyhedral dice in D&D. They just oozed arcana. Esoterica. Hermetic magic grounded in some pop-game blend of sacred geometry/Judaic Kabbalah. I don't think D&D would have ever reached its popularity without those dice.
I don't think it's peculiar at all that you guys are seeing such demand for the dice. It really gives the players something tangible to focus on that evokes the Tolkieny theme.
I think so much is lost when a game's meta does not match the feeling it's trying to evoke. I remember that feeling of amazement when I first looked at those beautiful polyhedral dice in D&D. They just oozed arcana. Esoterica. Hermetic magic grounded in some pop-game blend of sacred geometry/Judaic Kabbalah. I don't think D&D would have ever reached its popularity without those dice.
I don't think it's peculiar at all that you guys are seeing such demand for the dice. It really gives the players something tangible to focus on that evokes the Tolkieny theme.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
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Re: How about different colors for the dice?
I'll may extra for Mithril dice, by the way. Or dice forged in Gondolin. Especially if they glow when my wife is getting near.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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