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My TOR Blog

Posted: Sat May 03, 2014 11:33 pm
by Heilemann
I took some time to start organizing my TOR-related efforts into a blog. While it's relegated in large part (although not exclusively) to Roll20 for now, I'd like to write some more about my prep-work and the like in the future.

https://ringen.squarespace.com/loremasters-journal/

PS: There's also a story blog or our game, but it's in Danish.

Re: My TOR Blog

Posted: Sun May 04, 2014 2:40 am
by Glorelendil
Heilemann and I were also working on a version of the roll20 character sheet that would adhere aesthetically to the original sheet, but some of the .css tricks we were using weren't supported in roll20, and figuring out workarounds (or waiting for features to be implemented) is taking a while. Here's what it looks like partially completed:

https://dl.dropboxusercontent.com/u/729 ... sheet.html

I'm hoping we can still get that version working at some point.

NOTE: The font doesn't seem to be working correctly from DropBox. I'll investigate and fix.

Re: My TOR Blog

Posted: Sun May 04, 2014 3:13 am
by Heilemann
Yeah, I'm hoping to swing back at some point and apply some of our efforts to it. But having spent some time with the character sheet builder, for now I almost prefer it to not be styled, due to the limitations of the frame in which the sheet is shown. I hope they can hire a designer at some point, because while their API and underlying structure is quite cool, their UI needs some serious love.

Re: My TOR Blog

Posted: Sun May 04, 2014 9:50 am
by Hermes Serpent
Looking good guys. If it needs testing I'd be happy to help out, but my CSS skills are negligible and I haven't done much HTML coding since using a text editor for web pages in the early nineties and no Javascript although I can do C in a pinch.

Re: My TOR Blog

Posted: Sun May 04, 2014 8:28 pm
by Glorelendil
I'd rather roll from a macro on the screen than have to go to the sheet to click an ability. How about a macro that prompts you for the skill name (and weapon name, wisdom, and valour), looks up the skill in that ability, checks to see if you're weary, and rolls all the dice?

Re: My TOR Blog

Posted: Mon May 05, 2014 8:43 am
by Hermes Serpent
@Elfcrusher, that's pretty much what the macros do for the enemy in the game I run. The only problem is if the skill is mistyped so the macro can't correctly pick up the right skill. The operation is easy to do and works with the simple sheets currently found in Roll20 with some data entry to set the first sheet/NPC/Token up.

Re: My TOR Blog

Posted: Mon May 05, 2014 12:42 pm
by Heilemann
I think it goes a little something like this:

/r 1t[feat] + @{?{Skill name}}t[@{weary}]

That'll pop up a dialog asking for the name of the skill, and then roll it on the rollable tables, using the weary table (provided that the character has the `weary` attribute set to `normal` or `weary`.

Re: My TOR Blog

Posted: Mon May 05, 2014 12:46 pm
by Glorelendil
Heilemann wrote: (provided that the character has the `weary` attribute set to `normal` or `weary`.
One of the things I was unable to figure out a workaround for in the roll20 tables was how to compare endurance to fatigue and return a boolean for Weary. So, yeah, have to manually check it.

Re: My TOR Blog

Posted: Mon May 05, 2014 1:32 pm
by Hermes Serpent
Heilemann wrote:I think it goes a little something like this:

/r 1t[feat] + @{?{Skill name}}t[@{weary}]

That'll pop up a dialog asking for the name of the skill, and then roll it on the rollable tables, using the weary table (provided that the character has the `weary` attribute set to `normal` or `weary`.
That's what the macro does but if you mistype the skill name then it can't pick the value of the skill from the Journal entry and roll the proper dice.

Re: My TOR Blog

Posted: Mon May 05, 2014 3:14 pm
by Heilemann
Yeah, there's no way to provide a dropdown unfortunately. That'd be very useful for a number of things.

So don't mis-type.