My TOR Blog
My TOR Blog
I took some time to start organizing my TOR-related efforts into a blog. While it's relegated in large part (although not exclusively) to Roll20 for now, I'd like to write some more about my prep-work and the like in the future.
https://ringen.squarespace.com/loremasters-journal/
PS: There's also a story blog or our game, but it's in Danish.
https://ringen.squarespace.com/loremasters-journal/
PS: There's also a story blog or our game, but it's in Danish.
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- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: My TOR Blog
Heilemann and I were also working on a version of the roll20 character sheet that would adhere aesthetically to the original sheet, but some of the .css tricks we were using weren't supported in roll20, and figuring out workarounds (or waiting for features to be implemented) is taking a while. Here's what it looks like partially completed:
https://dl.dropboxusercontent.com/u/729 ... sheet.html
I'm hoping we can still get that version working at some point.
NOTE: The font doesn't seem to be working correctly from DropBox. I'll investigate and fix.
https://dl.dropboxusercontent.com/u/729 ... sheet.html
I'm hoping we can still get that version working at some point.
NOTE: The font doesn't seem to be working correctly from DropBox. I'll investigate and fix.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: My TOR Blog
Yeah, I'm hoping to swing back at some point and apply some of our efforts to it. But having spent some time with the character sheet builder, for now I almost prefer it to not be styled, due to the limitations of the frame in which the sheet is shown. I hope they can hire a designer at some point, because while their API and underlying structure is quite cool, their UI needs some serious love.
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- Posts: 1651
- Joined: Wed May 08, 2013 9:28 pm
- Location: Sunny South Coast of Britain
Re: My TOR Blog
Looking good guys. If it needs testing I'd be happy to help out, but my CSS skills are negligible and I haven't done much HTML coding since using a text editor for web pages in the early nineties and no Javascript although I can do C in a pinch.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
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- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: My TOR Blog
I'd rather roll from a macro on the screen than have to go to the sheet to click an ability. How about a macro that prompts you for the skill name (and weapon name, wisdom, and valour), looks up the skill in that ability, checks to see if you're weary, and rolls all the dice?
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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- Posts: 1651
- Joined: Wed May 08, 2013 9:28 pm
- Location: Sunny South Coast of Britain
Re: My TOR Blog
@Elfcrusher, that's pretty much what the macros do for the enemy in the game I run. The only problem is if the skill is mistyped so the macro can't correctly pick up the right skill. The operation is easy to do and works with the simple sheets currently found in Roll20 with some data entry to set the first sheet/NPC/Token up.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: My TOR Blog
I think it goes a little something like this:
/r 1t[feat] + @{?{Skill name}}t[@{weary}]
That'll pop up a dialog asking for the name of the skill, and then roll it on the rollable tables, using the weary table (provided that the character has the `weary` attribute set to `normal` or `weary`.
/r 1t[feat] + @{?{Skill name}}t[@{weary}]
That'll pop up a dialog asking for the name of the skill, and then roll it on the rollable tables, using the weary table (provided that the character has the `weary` attribute set to `normal` or `weary`.
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- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: My TOR Blog
One of the things I was unable to figure out a workaround for in the roll20 tables was how to compare endurance to fatigue and return a boolean for Weary. So, yeah, have to manually check it.Heilemann wrote: (provided that the character has the `weary` attribute set to `normal` or `weary`.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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- Posts: 1651
- Joined: Wed May 08, 2013 9:28 pm
- Location: Sunny South Coast of Britain
Re: My TOR Blog
That's what the macro does but if you mistype the skill name then it can't pick the value of the skill from the Journal entry and roll the proper dice.Heilemann wrote:I think it goes a little something like this:
/r 1t[feat] + @{?{Skill name}}t[@{weary}]
That'll pop up a dialog asking for the name of the skill, and then roll it on the rollable tables, using the weary table (provided that the character has the `weary` attribute set to `normal` or `weary`.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: My TOR Blog
Yeah, there's no way to provide a dropdown unfortunately. That'd be very useful for a number of things.
So don't mis-type.
So don't mis-type.
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