Passing down Cultural Rewards to other Cultures?

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
User avatar
Robin Smallburrow
Posts: 564
Joined: Mon May 13, 2013 10:35 am
Location: Melbourne, Australia

Re: Passing down Cultural Rewards to other Cultures?

Post by Robin Smallburrow » Wed May 07, 2014 12:01 pm

I have a simple solution that resolves a lot of these issues that I already loosely run as a 'house rule', although perhaps some are not going to agree with me, namely that i don't give 'complete plot immunity' to Rewards anyway!

When a player in my campaign designs a character with a Reward, I explain to them that their sword, weapon etc. is valuable and as a result will not be as easily broken, damaged etc. as a sword that they 'bought' with treasure, but that does not mean that they can then treat their Reward with impunity, assuming it will always 'be there'! I find if LM's have this attitude from the start, then players won't be so pushy or demanding about gaining other Rewards etc.

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests