Re: Mithril!
Posted: Thu May 08, 2014 5:08 am
Mithril is mentioned at least once in DoM, How would you duplicate the effects of Mithril in the game?
I didn't say Mithril was a magic item. I was asking that question independently of the mithril discussion.Michebugio wrote:A bit sad solution, but it's the only viable one right now.Rocmistro wrote:I think the way I'd handle it as that if a player had 3 qualities to a chain shirt, hauberk or coat, then "bam" you are free to call it mithril. And then nothing else special happens.
It actually puzzles me why one would consider Mithril armors "magic items". The question didn't even came in my mind. Mithril is simply a material, albeit an extraordinary one: you could say it's a "magic" metal, or you could say it's "just" a metal with exceptional properties. After all, there are some modern alloys that would be probably considered "magic" by a man from the past.Rocmistro wrote:I'm ok with introducing "magic items" to an RPG, the only issue is that you have to either make them available for everyone or no-one, lest one person become out of balance with the others.
As a GM, I have used "magic items" in the past to allow a horribly designed hero to become more effective (I have one player in my group who always insists on making sucky characters and then complaining that he cannot do anything good with them....but that is something you have to be careful about, for as soon as you give one player a magic item, everyone will be looking to get something cool. And then you have a Middle-earth campaign with 4-6 magic items in it, which then becomes...decidely un Middle-earthy. (At least I think so)
This begs an interesting question; do you interpret cultural rewards in TOR as "magic items"? Or any items that have gotten a certain number of qualities assigned to them?
And by the way, who could say what is really "magic" and what is not, in Middle Earth?
It depends on the source. Item qualities are -- for me -- just a mechanical effect, the nature of it's up to the players and LM's imagination.Rocmistro wrote:I didn't say Mithril was a magic item. I was asking that question independently of the mithril discussion.Michebugio wrote:A bit sad solution, but it's the only viable one right now.Rocmistro wrote:I think the way I'd handle it as that if a player had 3 qualities to a chain shirt, hauberk or coat, then "bam" you are free to call it mithril. And then nothing else special happens.
It actually puzzles me why one would consider Mithril armors "magic items". The question didn't even came in my mind. Mithril is simply a material, albeit an extraordinary one: you could say it's a "magic" metal, or you could say it's "just" a metal with exceptional properties. After all, there are some modern alloys that would be probably considered "magic" by a man from the past.Rocmistro wrote:I'm ok with introducing "magic items" to an RPG, the only issue is that you have to either make them available for everyone or no-one, lest one person become out of balance with the others.
As a GM, I have used "magic items" in the past to allow a horribly designed hero to become more effective (I have one player in my group who always insists on making sucky characters and then complaining that he cannot do anything good with them....but that is something you have to be careful about, for as soon as you give one player a magic item, everyone will be looking to get something cool. And then you have a Middle-earth campaign with 4-6 magic items in it, which then becomes...decidely un Middle-earthy. (At least I think so)
This begs an interesting question; do you interpret cultural rewards in TOR as "magic items"? Or any items that have gotten a certain number of qualities assigned to them?
And by the way, who could say what is really "magic" and what is not, in Middle Earth?
I suppose what I did do (in my own mind), was extrapolate Mithril out from the basic qualities that one could generate using the TOR system of rewards, and then equate it's "specialness" with that found in magic items. I then lumped all of these together under the umbrella of "Magic Items" (I suppose I attempted to convey that I was not being literal by having the quotes around it). I then submitted that for a question: "Do you interpret TOR rewards as "magic items".
The question still stands and I'd love to hear people's thoughts.
Rocmistro wrote:I think one of the reasons the authors avoided describing anything with "Mithril" is precisely what you said, Otaku.
Since the value of Bilbo's shirt was worth all of the Shire, a quick player will quickly recognize this and then you're going to get:
"I trade in my Mithril shirt to buy [the Shire] or [Rhudaur] or [Laketown]" etc. etc.
Believe me I had players who would do that kind of things without thinking about it twice.Beran wrote:Rocmistro wrote:I think one of the reasons the authors avoided describing anything with "Mithril" is precisely what you said, Otaku.
Since the value of Bilbo's shirt was worth all of the Shire, a quick player will quickly recognize this and then you're going to get:
"I trade in my Mithril shirt to buy [the Shire] or [Rhudaur] or [Laketown]" etc. etc.
That is kind of a ridiculous supposition, really; as no one person can sell a region. Besides as I have mentioned above Mithril has been used in the DoM at least once. It is probably more along the lines of the rarity of mithril items rather then actual worth.