Rocmistro wrote:I see nothing amiss here except that Hutning as a favored skill doesn't seem to fit anywhere in his background. To me, the favored skills that seem to fit most are Explore (around Long Lake) Travel (as a guide for Long Lake), Athletics (for the boating/swimming he would likely be good at).
On the contrary, Hunting fits quite well in his idea: he's not an Explorer, as he tends to patrol only places he already know (and he knows more than a few, since he's grown there). He's not even a long distance Traveler: his territory is just the Long Lake and some inland around. And he's definitely good at boating, but it's not his main job.
He's mainly a patroller: he spots whatever seems wrong on the shores, he hunts wild carnivores preying on the herds of the Esgarothian farmers, and he follows the tracks of goblin raiders (or, sometimes, more dangerous beasts) in the inland around the Long Lake. So to me
Hunting seems a good skill to represent this, maybe followed closely by Awareness (maybe a variation of the Sentinel background?).
By the way, what he really wants is to play a quick-witted guy, and since Bardings and Men of the Lake's Wits are the lowest in the game, I think that,
maybe, he should have at least a background that grants him the highest value allowed to them (4). And this is reflected by the Attribute score allocation of Patient Hunter.
Rocmistro wrote:Edit: Does he know he can get "Hunting" as a Favored Skill by having Wanderer/Warden as his calling? (Both of which seem to fit with his background, too)
He will be definitely a Warden so this is a solution if we opt for a background without Hunting as a Favored Skill.
Hermes Serpent wrote:However Lone Wolf hardly fits with the idea of being a Corporation man. I'd not allow him the opportunity to take the Bowman of the Guild
He's always been a lone wolf, but he stated that in the Fellowship he will change, because as a part of his character's development he'll learn to discover the value of companionship, and friendship (cough *
Into the Wild* cough). He's not going to be disruptive or to ignore having a Fellowhip Focus. In the end, he'll even reveal an unsuspecting charisma.
By the way, his father was a Corporation Man too, so the character was somehow recommended into it (though his bow skills are unquestionable). He's simply a low rank Corporation Archer who undergoes the minimum training (and socialization) required to be admitted in the Corps.
Stormcrow wrote:You should come up with a distinct package for him.
I wouldn't go as far as this. It feels even more like breaking the rules. At my table he's almost the epitome of the Men of the Lake, just a bit more "wild". So at least his Attribute scores should be coherent with those of the others from his culture.
Hermes Serpent wrote:If your Father had been dragged off into the Marsh by a Marsh hag I'd sure want to have a Trait that gave me an auto-success against that fate
... or maybe, you'll have a phobia for particularly deep and black waters, that triggers in the worst situations...
