Favored Skills: Thoughts on Concept?
Posted: Fri May 09, 2014 2:18 pm
The thread that Michebugio started about customizing backgrounds got me thinking about a grievance I have with the game, specifically with regards to favored skills. Before i rail on it too hard though, I wanted to offer it up for suggestion and see if I was missing something.
In his thread I noted that I have always had a hard time getting excited about favored skills. I kind of think they are a moot point.
My thinking goes like this: The skills I want my characters to be good at, I'm going to put skill ranks into, because the potential for great and extraordinary successes much better reflect my understanding of being good at a skill. Also, to me, being good at something suggests NOT having to spend hope points to succeed at it. (The very idea of having or wanting a skill to be favored means that in order to realize it's full potential, you have to be comfortable with the idea of using hope to activate it.)
Since being good at a skill (3 or more ranks) generally all but insures success (except in cases of weary) - and certainly puts it within range of success via the basic attribute bonus - the idea of backing something up by making it favored seems incredibly redundant (and thus, wasteful).
Thus, the only application I can see for favored skills are skills for which I only intend on ever having 1 or 2 ranks (0 ranks being too few, and 3 or more being too many).
That seems very lackluster to me...and a little..I dunno..pitiful.
Am I missing something? How do you guys interpret, use, or get excited about favored skills?
In his thread I noted that I have always had a hard time getting excited about favored skills. I kind of think they are a moot point.
My thinking goes like this: The skills I want my characters to be good at, I'm going to put skill ranks into, because the potential for great and extraordinary successes much better reflect my understanding of being good at a skill. Also, to me, being good at something suggests NOT having to spend hope points to succeed at it. (The very idea of having or wanting a skill to be favored means that in order to realize it's full potential, you have to be comfortable with the idea of using hope to activate it.)
Since being good at a skill (3 or more ranks) generally all but insures success (except in cases of weary) - and certainly puts it within range of success via the basic attribute bonus - the idea of backing something up by making it favored seems incredibly redundant (and thus, wasteful).
Thus, the only application I can see for favored skills are skills for which I only intend on ever having 1 or 2 ranks (0 ranks being too few, and 3 or more being too many).
That seems very lackluster to me...and a little..I dunno..pitiful.
Am I missing something? How do you guys interpret, use, or get excited about favored skills?