Tracking Combat Stance
Tracking Combat Stance
Hey All,
Played our first game last night, and it went quite well. We played "Don't Leave The Path" from TfW. Once play started, many of the rules began to make sense.
What really helped me prior to the game, for the last couple of weeks, I've been reviewing the rules and created "Cliff Notes" of them in Microsoft OneNote, and referred to them throughout the game.
The one thing I grappled with are the Combat Stances. For the session, I used Combat Mat, I believe from VoidState.
I do like the concept of the stances(and understand them fine), and the abstract positions. It is somewhat similar to Warhammer 3E, which is our main game.
However, the one thing I really like for our combats, is to set out the scene, either sketched out or terrain/miniatures. I am not at all into the square/hex counting, but I really do like to represent the battle scene to provide some positional context.
That said, has anyone ever ditched the Combat Mat and used tokens to represent the Stance? If they have used tokens, are there any out their available to use?
Thanks!
-Ed
Played our first game last night, and it went quite well. We played "Don't Leave The Path" from TfW. Once play started, many of the rules began to make sense.
What really helped me prior to the game, for the last couple of weeks, I've been reviewing the rules and created "Cliff Notes" of them in Microsoft OneNote, and referred to them throughout the game.
The one thing I grappled with are the Combat Stances. For the session, I used Combat Mat, I believe from VoidState.
I do like the concept of the stances(and understand them fine), and the abstract positions. It is somewhat similar to Warhammer 3E, which is our main game.
However, the one thing I really like for our combats, is to set out the scene, either sketched out or terrain/miniatures. I am not at all into the square/hex counting, but I really do like to represent the battle scene to provide some positional context.
That said, has anyone ever ditched the Combat Mat and used tokens to represent the Stance? If they have used tokens, are there any out their available to use?
Thanks!
-Ed
Re: Tracking Combat Stance
I've used miniatures on the combat mat before now.
I'd love to hear how your game went though - do you fancy starting another thread about it? We could use some more actual play threads around here.
I'd love to hear how your game went though - do you fancy starting another thread about it? We could use some more actual play threads around here.
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Re: Tracking Combat Stance
Back in the old forums I think James Brown suggested using coasters (circular mats sized for drinks) with the stance written around the edge and placed under miniatures. You could use some top-down tokens such as the one Wizards sell for that other game and smaller coasters underneath to mark the Stance.
For my games at UK Games Expo I'm thinking of trying the six inch Hobbit action figures for characters and coasters for the stances.
For my games at UK Games Expo I'm thinking of trying the six inch Hobbit action figures for characters and coasters for the stances.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: Tracking Combat Stance
One of the things I did for my game was printed out cards for each player, in card stock, 4 different colors: pink/red for forward, white for open, yellow for defense, and blue for rearward. They had a summary of what each stance meant and what you could do (combat tasks) as well as my own houserules.
Each turn, players would use that to declare their stance and they could would also put their miniature on it. I in turn would assign bad guy miniatures to their card.
Not really a modeled battlefield, though. (Although I did do that as well, and we alternated how to integrate them, but never came up with a good method).
Each turn, players would use that to declare their stance and they could would also put their miniature on it. I in turn would assign bad guy miniatures to their card.
Not really a modeled battlefield, though. (Although I did do that as well, and we alternated how to integrate them, but never came up with a good method).
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Re: Tracking Combat Stance
Voidstate's battlemat instructions note to move the mini to the Eye if the player rolls and Eye, but I don't remember there being any RAW effect from that?
Re: Tracking Combat Stance
...coasters for the stances. Done like those in Hobbit Tales, with culture-centric graphics on them! Damn, I won't fall asleep easily tonight...Hermes Serpent wrote:For my games at UK Games Expo I'm thinking of trying the six inch Hobbit action figures for characters and coasters for the stances.
![Smile :)](images/smilies/icon_e_smile.gif)
Francesco
Re: Tracking Combat Stance
If a character rolls an Eye on his attack, the opponents will try to Called Shot him on their next attack.Heilemann wrote:Voidstate's battlemat instructions note to move the mini to the Eye if the player rolls and Eye, but I don't remember there being any RAW effect from that?
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
Re: Tracking Combat Stance
Sure, I can give it a whirl. Do you have any suggested AP's to use as a model or template?Andrew wrote:I've used miniatures on the combat mat before now.
I'd love to hear how your game went though - do you fancy starting another thread about it? We could use some more actual play threads around here.
Do you still have these cards available and would you be willing to provide them? I like this idea, sort of like Initiative cards from Savage Worlds.Rocmistro wrote:One of the things I did for my game was printed out cards for each player, in card stock, 4 different colors: pink/red for forward, white for open, yellow for defense, and blue for rearward. They had a summary of what each stance meant and what you could do (combat tasks) as well as my own houserules.
Re: Tracking Combat Stance
Yes I do. Want to send me your email in a private message?edwardp wrote:Sure, I can give it a whirl. Do you have any suggested AP's to use as a model or template?Andrew wrote:I've used miniatures on the combat mat before now.
I'd love to hear how your game went though - do you fancy starting another thread about it? We could use some more actual play threads around here.
Do you still have these cards available and would you be willing to provide them? I like this idea, sort of like Initiative cards from Savage Worlds.Rocmistro wrote:One of the things I did for my game was printed out cards for each player, in card stock, 4 different colors: pink/red for forward, white for open, yellow for defense, and blue for rearward. They had a summary of what each stance meant and what you could do (combat tasks) as well as my own houserules.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Re: Tracking Combat Stance
[/quote]
Do you still have these cards available and would you be willing to provide them? I like this idea, sort of like Initiative cards from Savage Worlds.[/quote]
Yes I do. Want to send me your email in a private message?[/quote]
PM sent. However, do let me know if you don't receive it. For some reason, 2 messages I sent are stuck in my Outbox.
Do you still have these cards available and would you be willing to provide them? I like this idea, sort of like Initiative cards from Savage Worlds.[/quote]
Yes I do. Want to send me your email in a private message?[/quote]
PM sent. However, do let me know if you don't receive it. For some reason, 2 messages I sent are stuck in my Outbox.
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