Proposal: Atlas tool for LMs
Posted: Fri May 09, 2014 5:36 pm
Here's the next software project I'm considering. Would love to get feedback from LMs on how this would be most useful to them.
Basic idea: a database of ME locations that include information about events and NPCs, with timestamps, so that you can pick a location and time ("Easterly Inn, TA 2947") and get not only the state of things there, but what news & rumors might be floating in.
In addition to locations and times, the database would also include average travel times between every location. This would be handy for computing Travel rolls, but it has a nifty side benefit: when a timestamped event is added to a location, news of that event travels to all the other locations (nodes) in the network, and when you select a specific location you can tell if news/rumor of far off events are likely to have reached it yet.
Locations would show both their current "state", including important NPCs present, and also a reverse timeline (most recent first) of changes. In another panel you would see, again with most recent first, the rumors and news that would have trickled into town, including how old the news was and how far it traveled to get there (so that LM's can make judgment calls about how accurate to make the version the heroes hear.)
I'm envisioning a sort of "private wiki" setup: you create an account and write your own notes & events, but you may also share your notes with other people you know. Thus players won't have access to the data, but other LMs you know & trust could.
In addition to specific events, LMs could also add adventure hooks, NPCs, and other color to help each other.
Stretch goal: adding coordinate information to each node would allow this to turn into an interactive map, instead of a text database. But that could come later.
So, LM's, what do you think? Would you use this? What features would you most want?
Basic idea: a database of ME locations that include information about events and NPCs, with timestamps, so that you can pick a location and time ("Easterly Inn, TA 2947") and get not only the state of things there, but what news & rumors might be floating in.
In addition to locations and times, the database would also include average travel times between every location. This would be handy for computing Travel rolls, but it has a nifty side benefit: when a timestamped event is added to a location, news of that event travels to all the other locations (nodes) in the network, and when you select a specific location you can tell if news/rumor of far off events are likely to have reached it yet.
Locations would show both their current "state", including important NPCs present, and also a reverse timeline (most recent first) of changes. In another panel you would see, again with most recent first, the rumors and news that would have trickled into town, including how old the news was and how far it traveled to get there (so that LM's can make judgment calls about how accurate to make the version the heroes hear.)
I'm envisioning a sort of "private wiki" setup: you create an account and write your own notes & events, but you may also share your notes with other people you know. Thus players won't have access to the data, but other LMs you know & trust could.
In addition to specific events, LMs could also add adventure hooks, NPCs, and other color to help each other.
Stretch goal: adding coordinate information to each node would allow this to turn into an interactive map, instead of a text database. But that could come later.
So, LM's, what do you think? Would you use this? What features would you most want?