Healing herbs and the Market Pool
Posted: Mon May 12, 2014 9:21 am
Yesterday during a Fellowship Phase at Lake Town one of my players asked about spending Treasure to buy herbs at the Market Pool rather than spending time wandering about looking for them as an Undertaking. It seemed to him that getting rid of the Shadow was a more pressing problem but finding something to assist with the Endurance issue would be also very helpful. I had no issue with them choosing a simple 'spend Treasure points' undertaking as well as getting rid of Shadow (they'd accumulated between 3 and 6 in the last adventure in Mirkwood) with Song and Craft.
Spending 2 of their hard-earned Treasure points on things like this seemed an eminently suitable way of relieving them of part of their total of 7 Treasure Points, especially as they have no Standing to increase or maintain (although some fresh Encounters may change their need to boost their Standing).
More closely reviewing the list in the Lake town book today had me thinking. Cram is mentioned, materials for salves and healing from the hospital healer are mentioned, but the players wanted something more in line with Rhadagast's Mirkwood cordial (recover favoured Heart+ D6 Endurance) than a +1 to the skill roll for an indeterminate amount of time as the skill rolls do nothing for regaining Endurance.
Rich H mentions Cram in his Journey's End and Eagles Eyrie adventure and that take on the travel biscuit seemed eminently suitable i.e. +1 to Travel tests on a journey leg when cram is eaten (presumably lembas has a similar effect) so 1 Treasure point for two weeks of cram seems to be the right amount. This wouldn't prevent the company from hunting but will allow them to not be pressurised when forcing a march (+1 to Athletics tests when force marching maybe?) or in Mirkwood and unable to successfully forage for food.
So I'm thinking a hero can spend I point of Treasure to get 2 weeks supply of cram from a baker in Erebor or Lake town. They can spend 1 point of Treasure to purchase herbs/salves from the hospital healers (Reedmace salve sufficient to treat 5 (3?) Wounds or enough White water lily cordial for five (3?) doses to each double Endurance recovery for one rest). I chose only those two types as they seemed most applicable to a hospital's needs. Is five doses to many for 1 Treasure Point compared to other rewards/benefits?
BTW I'm aware of Rich's Herb gathering rules found in his Additional Rules document that are based upon those found in the ICE Hands of the Healer book.
Spending 2 of their hard-earned Treasure points on things like this seemed an eminently suitable way of relieving them of part of their total of 7 Treasure Points, especially as they have no Standing to increase or maintain (although some fresh Encounters may change their need to boost their Standing).
More closely reviewing the list in the Lake town book today had me thinking. Cram is mentioned, materials for salves and healing from the hospital healer are mentioned, but the players wanted something more in line with Rhadagast's Mirkwood cordial (recover favoured Heart+ D6 Endurance) than a +1 to the skill roll for an indeterminate amount of time as the skill rolls do nothing for regaining Endurance.
Rich H mentions Cram in his Journey's End and Eagles Eyrie adventure and that take on the travel biscuit seemed eminently suitable i.e. +1 to Travel tests on a journey leg when cram is eaten (presumably lembas has a similar effect) so 1 Treasure point for two weeks of cram seems to be the right amount. This wouldn't prevent the company from hunting but will allow them to not be pressurised when forcing a march (+1 to Athletics tests when force marching maybe?) or in Mirkwood and unable to successfully forage for food.
So I'm thinking a hero can spend I point of Treasure to get 2 weeks supply of cram from a baker in Erebor or Lake town. They can spend 1 point of Treasure to purchase herbs/salves from the hospital healers (Reedmace salve sufficient to treat 5 (3?) Wounds or enough White water lily cordial for five (3?) doses to each double Endurance recovery for one rest). I chose only those two types as they seemed most applicable to a hospital's needs. Is five doses to many for 1 Treasure Point compared to other rewards/benefits?
BTW I'm aware of Rich's Herb gathering rules found in his Additional Rules document that are based upon those found in the ICE Hands of the Healer book.