Differences between PCs and NPCS/Adversaries
Posted: Mon May 12, 2014 4:32 pm
In another thread we got sidetracked into listing differences between the mechanics for PCs and everything else and I offered to collate material into a pdf to provide a community resource.
So here's the first few items;
Please add items to the list that may have confused you when running a game so that we can help others finding things a bit unclear.
So here's the first few items;
Code: Select all
Rule...........................PC..................................NPC/Adversary
Can Choose Combat Stances......Yes.................................No
Wearied........................When End <= Enc + Fatigue...........When Hate/Hope = 0
Uses Encumbrance Rules..........Yes................................No
Hope/Hate Adds Attribute to Skill..Yes.............................Per Skill Group
Attributes:....................3 distinct..........................1 value indicating all
Called Shots:..................declared............................retro-fitted based on dice
Wounds.........................2 needed to go unconscious..........1 wound kills most adversaries.
Eye of Sauron icon/rune........bad for Heroes......................Good for Adversaries.
Gandalf icon/rune..............good for Heroes.....................Bad for Adversaries.